And it also seems to only work in the OpenGl version
Flores04
Recent community posts
Hey everyone! I apparently fixed the problem only by extracting all the files to a folder in my desktop. I don't know if this solved it, but the game seems to be running normaly. Note that I have downloaded the programs suggested in this topic and I'm using the openGL windows version. Thank you all for answering and I hope that you who couldn't launch the game either can solve the problem too!
Hi, thank you so much for the answer. I'm posting here the first error log that I got a few days ago when using the normal windows version. I tried to download the openGL version, but it did not launch anyway and it didn't show the error log anymore.
Celeste Error Log
==========================================
Ver 1.3.1.2
09/06/2020 23:10:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Ver 1.3.1.2
09/06/2020 23:07:09
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
em FMOD.Studio.System.create(System& studiosystem)
em Celeste.Audio.Init()
em Celeste.GameLoader.LoadThread()
em Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
09/06/2020 23:05:21
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Ver 1.3.1.2
09/06/2020 23:04:53
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Ver 1.3.1.2
09/06/2020 23:02:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Ver 1.3.1.2
09/06/2020 21:39:39
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
em FMOD.Studio.System.create(System& studiosystem)
em Celeste.Audio.Init()
em Celeste.GameLoader.LoadThread()
em Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
09/06/2020 21:38:14
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Ver 1.3.1.2
09/06/2020 21:38:06
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- Fim do rastreamento de pilha de exceções internas ---
em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
em Monocle.Engine.LoadContent()
em Celeste.Celeste.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Monocle.Engine.Initialize()
em Celeste.Celeste.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Monocle.Engine.RunWithLogging()
Hello! I am downloading Celeste for the first time and the game does not launch. I am probably just doing something wrong, so if anyone could help I would appreciate a lot. After I downloaded the game (windows 10) and extracted the application to my desktop, the game simply does not lauch and it does not show any error log. The only way I can lauch the game is by executing the application directly on the winrar folder. In this way I can play the game normaly, but it does not save. So I actually don't know which problem it is exactly and what I can do to solve it.