That's fine, I'll simply live with the knowledge that I will never see it.
FluffButt
Recent community posts
It should be. But might I ask is the structure of the visual novel going to be very straight forward? (ie one linear series of events and your only choice comes down to which girl/guy you spend the most time around) or more free form, getting to pick what you do each day without a limit on days or what you should do when.
I know I shouldn't be complaining amd this game is great but there are some hiccups. First I feel like all the girls in the game basically have the same body type. The only one who dosen't is the short goblin girl but all you get from her us a hand job. I get it, being able to reuse animation bases but it leads to alot of the girls feeling far to similar. For example Haru and the bar owner are fun but they feel underused and like they are only main girls to make it 6 instead of 4. It feels like maybe the treasure hunter and the librarian could have been great as main girls but instead they aren't given a chance. The body type problem also means that it's hard to tell age difference when it's not stated. For example your maid says she's old but no one in the game looks a day over 20.
Then there's the outfits, they just aren't reasonably spread out. It'd be okay if there weren't many to begin with but for goodness sake the Maid has so many. I get that she's ment to be the main girl but the other girls get screwed over by this. For example, I was hoping I could use the wedding dress on any girl but nope, only her. I feel like it takes away player choice, which limits enjoyment. So yeah, there should be a bit more of a outfit spread.
This stuff is really just ideas for a remastered version or a extreme update or what have you. 1, give each girl a more distinct body type so they feel more unique. 2, may we could name each girl in the village? That'd be a fun touch. 3, the side girls are given more to do and upgraded to lust or passion girls. 4, make the passion story more free form and less linear. 5, more of those mini seasonal adventures, like a genderbend one or possibly a zombie apocalypse one that's a reference to the new game your working on. 6, more obvious clues for certain girls progression, I had no idea I had to meet the maid in the bathroom in the afternoon in order to do the quest line.
That was my list of ranty demands. I know this probably really anoyying, someone weighting a essay about ways to fix your game but I genuinely enjoyed Town of passion and I'd love to pick your brain for aspects about it.
these are just little ideas for bad ends I had so take these with a truck of salt.
1, if you fail to hypnotise Jane she decides to follow through on always calling Jason girly by hypnotising him into walking around in a dress and heel and becoming the girliest member of the household.
2, Noelle could instead use Jason to help make her less stressed about work, making him her kinda secratery.
3, fail to get Kira and she'd basically use the hypnosis to make Jason a act just like her, green dress and everything.
4, Fail to beat Sarah and we could get a ending where the whole family are puppies and Jason is either a neutered puppy or a female puppy.
5, a kinda mega bad end where instead of becoming confident Jason breaks so they girls decide that they don't need a guy in the family and remake Jason as the new sister Jess.
So yeah, massive truck of salt.
I realised that. Honestly I think the fight is great so I truly believe the game would work with mainly bosses. I also love the touch that when the Kobolts fuck you it's nice and easy, neither party is unable to fight back. But the wolf imidately shows his strength by ripping your shorts off, he eaily over powers you. I truly think that having it mostly bosses who can eaily drop you on they're cocks or eat you out would play to the moveset and setting.
Really good game. The exploration is good the sex is tight and well done and it looks beautiful. I'll fully admit when the first kobolt stunned me and started to make out session I had no ideas what to do. Course I quickly found him ten inches in me. The fact that you can screw 2 kobolts is a fun addition, although a extra enemy would be better. The slimes are okay, just underutilised.
The werewolf boss is a massive difficulty spike. Seriously, the first time I got to the fight I didn't even know his attacks before he'd ripped of my shorts and dropped me on his cock. It's certainly a pain to get through and I quickly got bored of the sex scene.
I do think the engine and move set lend themselves to more 1 on 1 battles. It's a lot more fun to get screwed the first time and slowly learn the pattern then to smack the occasional Kobolt. So just consider that for a later version.
Still over all its a great game.