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T. Ashley Jenkins

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A member registered Jan 06, 2015 · View creator page →

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I am honestly completely floored that this hasn't been implemented yet. This would make so many things easier! I understand there might be some logistic difficulties, but if they can do it for bundles, they can do it for individual projects.

Does itch STILL not have revenue share? It's an absolutely crucial feature, especially for the smaller creators that itch caters to - not everyone has a bean counter on hand to make sure all the money gets where it needs to go!

Heya! I didn't see any sort of option for this but: Say I want to release a game as pay-what-you-want on itch, and for some low price (say $3) on Steam. Steam's terms of service, if I recall correctly, say you can't distribute external keys if the base price of the game on the external storefront is lower than the game's price on Steam - is there a way to set it to where you can only claim a Steam key if you pay some minimum amount?

Phewph, ok...! Good to know - thanks for the prompt answer!

Heya! I've got a quick question for something I'm curious about - if bonus content for people who pay a bit extra is added after a project is released, will existing customers be able to access it by paying the difference? I've read a bit about DLC-like 'Sub-products' that may be a better fit for this sort of thing, but I'm not sure those are publicly available to use yet.