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fluxmasterfix

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A member registered May 13, 2023 · View creator page →

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A bit like Super Meatboy!

Some of the original images are unsettling, and the post-processing on them changes that completely. Pretty cool that you provided a link to the assets to see the transformation.

Wowowow the graphics. Very uniquely styled!
A few rough edges in gameplay but a fairly solid idea. Definitely looking to come back to finish later =)

I got some good recommendations by Tronimal earlier that should improve the experience.
And I was hoping to have an Easy/Regular/Hard selection at the Title screen as well.
So stay tuned for an updated version after the Jam ends!

One of the best songs in this Jam (Left-side)

FRIend

That's the Jam! Forgot how I first heard about it, but yeah, I can partly thank you for my being here now. =)

Looking forward to your next one!

One of the best I've played so far!

She's my Chicken Nugget!

Was inspired by WarioWare Jam to make GameBoy games.
I actually pen&paper designed a longer game to string together 3 mini-games, but as a first GBDK project and the short time, I only completed 1 of those 3.

I've made small games in short periods in the past, but never for a Jam. Been wanting to make GB games for a bit and this was a good push to do it. Fought with compilation tools for GBDK, but all that should help smooth out the next experience. Looking forward to more Jams.

Some of the best graphics I've seen so far, and it's absolutely adorable.

I think the save game made it so I couldn't get on the bus. Restarted and talked to the driver first, then collected the fee, and it worked that time.
Otherwise, cute concept and I like how it uses the theme creatively.

Gameplay is definitely original, and encourages a kind of an iterative approach to solving puzzles.
Music/Sound is used very well.

Lvl 05 2nd/3rd Attempts had a bug btw.
2nd Attempt it would pass through the arrow block when the level was reset, if I picked it up, moved it, and moved it back, it would work, until the level was reset again, which was a fair amount, because the timing was challenging.
3rd Attempt wouldn't let me start until I moved, and moved back an arrow piece after restart.

Really nice submission.

I definitely see myself playing again well after the Jam

(1 edit)

Losing will cause the cat to disappear and a sound to go with it. Winning has the cat stay on the screen with the 3 'Prrr' indicators, and 3 meow sounds.
As the score increases or decreases, the prr indicators will come and go.
The scoring is based on how many inputs given per beat, how correct those inputs were, or if the beat was missed entirely.
It would be difficult, but possible, to play for extended periods of time.