Quite challenging game, nice concept and graphics. Pitty the sprites overlap a bit, which doesn't make it LCD compliant. Adding an animated console frame would be a small improvement, i'd think, but, all by all, nicely done. Gonna share it on my game page, if you don't mind.
Flyzy
Creator of
Recent community posts
Space Bridge manual available : https://itch.io/t/3346292/ektoka-gw-clones-manuals?before=129#post-10167321
Found a playable version, apparently from another artist (Eventlesstew)
, here : https://www.reddit.com/r/gameandwatch/comments/120x4rx/pacman_but_its_on_the_gam...
Not quite the same though, but might be helpful for the gameplay.
Just heard about this : https://www.reddit.com/r/gameandwatch/comments/p6ufpj/oc_game_watch_pacman/
Seems nice to make, what do you think?
Game & Watch games do have instructions written in the manual that comes with the game.
Here is a manual example of a homebrew game of mine.
You don't need to make a manual of course, you can just write it on this page, if you want. I guess more G&W fans would want to play your game, if you do.
About the gameplay :
I think it would be nice the cat, as second player, could miss too, @ every 3 failed grab attempts for example. Else the second player can never loose, which can not be the purpose, i guess.
When the mouse is on the top shelf, can the cat grab it too? Couldn't really tell, because i didn't see any grab animation.
I apologise if i sound a bit negative, that's not the purpose of my comments. i just like to see more people apreciate your nice work.
Looks nice, game play instructions on the webgl game page might be welcome.
I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help.
A discription of the controle keys and their function on on the webgl game page would be nice too.
The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.
Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.
Looks nice, game play instructions might be welcome.
I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help.
A discription of the controle keys and their function on this page would be nice too.
The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.
Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.
Nice, a game casing would be a small improvement.
A little bug, still.
When you start the game again for the fourth time or so, by pressing "A", the game doubles the brick movement.
Seems the sequencer isn't reset properly @ game over and runs double.
Now you have to reload the page to make it run normal again.
Thx, i was a huge fan of Pica Pic, but the games no longer worked after Adobe Flash Player was no longer supported by webbrowsers.
So i started making some own simulations, that would always work on a webbrowser, and posted them on my own game page.
Soon after i started searching for other developers, with similar games and added them to my game page.
That's how i found my friend Itizso, who was so kind to make a 3D version of G&W factory, for which i'm really grateful.
Now, everyone can enjoy these games, glad you're one of them. ;)
If you'd like to see and play more lcd games, from various developers, including mine and my friend Itizso's,
take a look @ my game page, for existing ones & homebrew, enjoy.