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Flyzy

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A member registered Dec 03, 2023 · View creator page →

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Quite challenging game, nice concept and graphics. Pitty the sprites overlap a bit, which doesn't make it LCD compliant. Adding an animated console frame would be a small improvement, i'd think, but, all by all, nicely done. Gonna share it on my game page, if you don't mind.

Nice!

Always glad to be able to contribute to your amazing work.

Space Bridge manual available : https://itch.io/t/3346292/ektoka-gw-clones-manuals?before=129#post-10167321

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Very nice, good graphics, typical LCD game sounds and fun to play. Personally i'd have an animated casing to get the real retro LCD game feeling. Nevertheless, well done.

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Impressive, very hard challenge, nice graphics, typical g&w-like sounds and fun to play. Maybe a casing with animated buttons would be a small improvement. Gonna share it on my game page.

Found a playable version, apparently from another artist (Eventlesstew)
, here :  https://www.reddit.com/r/gameandwatch/comments/120x4rx/pacman_but_its_on_the_gam...

Not quite the same though, but might be helpful for the gameplay.

Thx, i really hope so too.

Just heard about this : https://www.reddit.com/r/gameandwatch/comments/p6ufpj/oc_game_watch_pacman/

Seems nice to make, what do you think?

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Game & Watch games do have instructions written in the manual that comes with the game.

Here is a manual example of a homebrew game of mine.

You don't need to make a manual of course, you can just write it on this page, if you want. I guess more G&W fans would want to play your game, if you do.

About the gameplay :

I think it would be nice the cat, as second player, could miss too, @ every 3 failed grab attempts for example. Else the second player can never loose, which can not be the purpose, i guess.

When the mouse is on the top shelf, can the cat grab it too? Couldn't really tell, because i didn't see any grab animation.

I apologise if i sound a bit negative, that's not the purpose of my comments. i just like to see more people apreciate your nice work. 

Looks nice, game play instructions on the webgl game page might be welcome. 

I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help. 

A discription of the controle keys and their function on on the webgl game page would be nice too.

The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.

Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.

Looks nice, game play instructions might be welcome. 

I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help. 

A discription of the controle keys and their function on this page would be nice too.

The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.

Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.

Nice, a game casing would be a small improvement. 

A little bug, still. 

When you start the game again for the fourth time or so, by pressing "A", the game doubles the brick movement. 

Seems the sequencer isn't reset properly @ game over and runs double.

Now you have to reload the page to make it run normal again.

The Vtech triscreen Diamond Hunt, yet another great realization!!

Respect, my friend.

Patience is a virtue...  Zelda has a quite complex gameplay. 
Itiszo has been working on it in the past, i'm sure he'll finish it some day.
To make these games accurate, a lot of research is needed, so the more complex the gameplay, the more time it takes.

Looks nice, any chance there's gonna be a HTML version of it?

Nice, looks like fun. Any chance there's gonna be a HLML version?

Very nice, any chance there's gonne be a LCD version of it?

Great! Can't wait to play it.

Thx, i was a huge fan of Pica Pic, but the games no longer worked after Adobe Flash Player  was no longer supported by webbrowsers. 

So i started making some own simulations, that would always work on a webbrowser, and posted them on my own game page.

Soon after i started searching for other developers, with similar games and added them to my game page.

That's how i found my friend Itizso, who was so kind to make a 3D version of G&W factory, for which i'm really grateful.

Now, everyone can enjoy these games, glad you're one of them.  ;)

If you'd like to see and play more lcd games, from various developers, including mine and my friend Itizso's

take a look @ my game page, for existing ones & homebrew, enjoy.

I appreciate your gratitude a lot, my friend. i'm pleased i could help you with your awesome site, so everyone can enjoy your games.

No luck finding anything more about it so far...

Came across it on the internet. Seemed interesting indeed, and looked further on the internet to learn more about it, like the gameplay and so on. Unfortunately couldn't find much about it. Gonna ask around on FB if anyone knows more about this game.