I liked the graphics and the music/sfx. I liked that you displayed a different sprite as the girls got undressed.
fmul
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This was fun! This reminds me very much of Mega Man X (SNES) except we play as a tall Met. Because it reminded me of MMX, I want to suggest withholding the player input and animating the character when you get the powerups for extra juice (see the animation right after megaman gets his boots).
I liked the music but I disliked the glitchy artstyle and like the other poster I also originally disliked the inertia, but I got used to it.
At first I disliked the enemy reaction times and how fast their bullets moved. If they see you it's game over, so I tried to approach them in a stealthy manner, THEN I started enjoying the game. Dodging the automated guns added a nice level of anxiety to spice things up.
I thought it was unbalanced to be able to kill the enemy, sometimes more than one at a time, with a single bullet from 10 miles away as in some of the levels.
Very nice! This reminds me of Aminesia. The first time I got scared by the blue man on the TV in the lever room, didn't enter and got nuked. The second time I got doubly scared, went straight to the lever room, after I left I went to the room straight ahead from the elevator and when I opened the door the blue man was there and I got insta nuked.
Good job! I hope you improve the view size, seems too small.
This is good! I got a bit annoyed with the loot, until the third floor all I got were coins and potions.
Had an issue with the mouse control, even with the horizontal sensitivity at it's lowest it was rotating too fast. Another problem I had was when I tried to talk to the first NPC: I was too close and didn't see the text until the very end.