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fmul

15
Posts
5
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A member registered Dec 27, 2019 · View creator page →

Creator of

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I liked the graphics and the music/sfx. I liked that you displayed a different sprite as the girls got undressed.

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Oh man. space worked. I tried return and escape but didn't think of pressing space. I'm not familiar with DOS games conventions.

Hi can you provide a video for this game? It looks interesting but I can't get it to work even on DosBox-X. All it does is show a "RUNTIME TERROR" screen.

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This was FUN. The music and sfx are great too. How long have you been working on this?

>What is a resolution of your monitor?

I played the game in a system with two 1080p monitors, the game was displayed on only one of them and I think I was using a 400dpi mouse.

This was fun! This reminds me very much of Mega Man X  (SNES) except we play as a tall Met. Because it reminded me of MMX, I want to suggest withholding the player input and animating the character when you get the powerups for extra juice (see the animation right after megaman gets his boots).

I'm having trouble jumping. I'm pressing Z but most of the time nothing happens.

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Very polished.  

Once you kill many enemies and the particles fill up the screen it gets very confusing, then it goes dark when the inter dimensional thing appears and I can't tell the ground from the sky and then you turn around find yourself amongst the remains of a thousand bokubes AAAAAAAAAAAAAA.

I like the mountains. I could only walk around and aim. I couldn't fire the weapon.

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I liked the music but I disliked the glitchy artstyle and like the other poster I also originally disliked the inertia, but I got used to it.

At first I disliked the enemy reaction times and how fast their bullets moved. If they see you it's game over, so I tried to approach them in a stealthy manner, THEN I started enjoying the game.  Dodging the automated guns added a nice level of anxiety to spice things up.

I thought it was unbalanced to be able to kill the enemy, sometimes more than one at a time, with a single bullet from 10 miles away as in some of the levels.

Very nice! This reminds me of Aminesia. The first time I got scared by the blue man on the TV in the lever room, didn't enter and got nuked. The second time I got doubly scared, went straight to the lever room, after I left I went to the room straight ahead from the elevator and when I opened the door the blue man was there and I got insta nuked.

Good job! I hope you improve the view size, seems too small.

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This is good! I got a bit annoyed with the loot, until the third floor all I got were coins and potions. 

Had an issue with the mouse control, even with the horizontal sensitivity at it's lowest it was rotating too fast. Another problem I had was when I tried to talk to the first NPC: I was too close and didn't see the text until the very end.