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forklovee

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A member registered Apr 14, 2020 · View creator page →

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Very pleasant game to play, I really liked the sound design and enemy behaviour.

The narrator started to irritate me after a while.

It seems you ran out of time to prepare sprites for the enemies (or is it stylisation?), but the sound effects alone can give you an idea of what a particular enemy would look like.

Cool idea and enjoyable gameplay!
But pausing the game while picking up the words, while the queen bullets are near me gives me a great anxiety 😨.
Other than that, you did a great work!

There's no clear player guidence. I figured the basic controls, but found out about inventory and picking up rings by mashing random keys.
And still, I don't know what gameplay loop is. I got into the portal, walked around the map, spammed 'E' on any jewelery I could find (it turnes out most of it is not pickable, and the pickable rings are not even highligted when pointing at them) and filled up all 4 slots in the inventory.
What to do next? I can't go back to the starting level through the portal.

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At first I was kinda lost and didn't know what to do, but after some time it turned out to be the game I had the most fun playing so far. Simple and complex at the same time, but in a fun way! Great job!

At first I was wondering why you decided to make the player character to keep moving even after key was released and then I found out that there's more gameplay than walking around and talking to some random ghosts. My biggest issue is the lack of communication on where exactly you have to go to actually play the main gameplay. Nevertheless it's a fun iteration of pac-man.

It's fun to play but it takes a little while to figure out what to do. It also suffers a lot from poor readability cause the enemies are blending with background and it's kinda hard to keep track of things even in front of you. Overall it's a fun fusion of top-down shooter and arpg game. 

gOwO

Yeah, the water is just a plane that moves with player and I messed something up with it's shader scrolling the texture with a speed of a player. The inventory is not supposed to open while you don't have any items (i don't know why i decided to even make a logic for it). But anyways thanks for feedback, I'm still learning!

Thanks for feedback! The whole end result was caused by the fact that it was my very first game that I ever exported and posted somewhere and poor planning. However I've learned a lot and have plans on finishing it.