Apologies for the late reply, I was looking through my project files and I can't seem to find the project file for this software.
Fortstudios
Creator of
Recent community posts
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission
Thank you for playing my game. It does get crazy, after x amount spawn the spawn timer drops by a second. I did like the big horde but I guess it can be over powering. For the ammo I could try a system where your ammo replenishes over time, kinda like plasma rifles in other games have it slowly recharge/replenish constantly. I will need to try that out when I get some free time.
Thanks for playing, I wanted to balance the amount the stand gave a bit more but I ran out of time, with hit boxes if the snowmen hit the sleigh or if you shoot the sleigh you also take damage, the plan was to have a separate health bar for the sleigh and the player to make that mechanic a bit more obvious. But didn't get around to doing that either. All possible future additions.
Very good, good concept, like the pixel art. Main improvement would be AI that follow you around walls, would really get the player running and thinking about tactics, guess time was the reason for that, understandable. Also like that you can shoot the other players, I played solo but if I was playing with my friends, I would totally hunt them down as well, would be good if the other players drop ammo when you kill them, nice reason to go for other players too. Fun game.
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission.
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is mine, I will check yours out now :)
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission.
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 If you got some time, check out my submission.
https://itch.io/jam/yogscast-game-jam-2020/rate/845104#post-2281976 Here is my submission, I will check yours out now.
Thank you for playing my game, I agree with your point on the upgrade system, I wanted a system where once you killed a certain amount of enemies, you upgraded your gun style, so from pistol to shotgun, up to assault rifles, possibly a mini gun, would need to scale the enemy drops at the same time or ammo would go in the blink of an eye. But I didn't have time to add that and also didn't want to force the player down a gun play style route they might not enjoy. I could possibly have another stand or maybe interact with the sleigh to change guns once you unlock them. Definitely want to add more to this game in the future, won't be a full game but a few extra features and some balancing would be nice to add.
Nice game, would have been nice to have a visual effect to know when the player has hit an enemy, like a particle effect or slightly changed sprite. Really good, like the spell assortment. But by wave 11 I couldn't even shoot anymore, my bullets just stopped firing. Just a small easy fix, the rest of the game was good.
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission :)
https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission :)
Thank you playing my game, I was thinking about the markers and if I did it, it would be something subtle like changing the doors to have letter boxes and changing the graphic to have mail hanging out of them once they have been delivered. But I do prefer the idea of having to keep track of where you have been as you are going, I just feel with more roads and a more complex map layout that it might be harder to keep track.
House variants are on the list, to also give the town a bit more character, land marks sound good or even having different houses have different garden layouts so that could be used as a reminder. The FPS issues are still high on the priority list, I have got plans in mind to add quality sliders and settings to try reduce lag and reduce the AI count, I also want to add an FPS counter to track different areas of the map in case one area is creating more lag than the others.
In unity it is called Occlusion Culling, only stuff in the camera view is rendered, it is not enabled by default but it is built in, just adding a few objects, changing a few settings and pressing a bake button. I set it up and baked the occlusion culling as well as baked the scene lighting, I am sure there are other ways to optimize the game, but I just can't think of them at the moment. I guess pausing the AI movement calculation if they are beyond a certain distance from the player, but tracking the distance to each cat from the player might add to the issue as much as it fixes. Definitely worth testing though.