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Foxemir

9
Posts
A member registered Jul 06, 2024

Creator of

Recent community posts

This is amazingly well polished. The aesthetics are nice, the animations are smooths are the sound design is clean. The jump mechanic adds a nice twice to the classic platform type game. 

The difficulty seems rather high for a gam jam, and the game is defintly resisting, but this is not a bad thing.

If I had to to find a point where it could be improved, it would be in way the theme fits in the game. The game is definitly heat-themed, with the lava and stuff, but the gamplay mechanics do not feel to be that much about "overheating". 

Cool game. We had a similar idea about linking speed to a heat bar but end up with very different game. The smoke coming out of the engine when it is too hot and the music slowing down when you die are nice polishing touch. I am not sure that many poeple will be able to find a friend to test multiplayer but it is impressive that you managed to add it either way.

One of the most unique games that I have tested so far. It feels really fresh after all the 2D platformer. The idea to have many different minigames is great and you nailed the aesthetic of an old computer.

Rated your game, would appreciate a rate on ours:

https://itch.io/jam/polymarsxspeedjam/rate/2860792

(1 edit)

Rated, would appreciate feedback on our game.

https://itch.io/jam/polymarsxspeedjam/rate/2860792

(1 edit)

The colour palette fits the theme really well and the art is pretty unique. If you want tips for improving for next time, I would recommend trying to add some animations, working on the collisions and making the platforming less floaty, but the game is already very playable as it is.

It was fun to explore the map. The torches are satisfying to light and globally the game looks polished thanks to the animations and light effects ;)


It's a lot less stressful than most submissions, it's a welcome change ;) Even though they come from different asset packs, the plane and background fit nicely together, making a pleasant aesthetics.

The only thing I would change is that the circle in the slider on the left showing the heat is not a circle anymore (it probably got wider when you made the slider larger). But that's a tiny detail, it probably only bothers me because it reminds me of my own struggles with Unity's UI.

I was a lot of fun, well done, especially with 20 hours less! On a side note, the menus are a bit out of the screen if the monitor is an ultrawide, but that's a corner case. I could still hit the play button, which is what matters the most...