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FoxiDelegance

13
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19
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A member registered Jul 09, 2024

Recent community posts

The scenes are there just have to follow the little yellow arrow to find the npc and it'll start the animation. There's voice acting too :3

Just picked this up on Steam during a sale. I've played it for an hour and ten minutes today so far and have really enjoyed it. I see alot of people mention that it's hard and that the RNG screws them over. I haven't had this issue as I anticipate that and just adjust my selection accordingly. Playing Just in Slime led to me looking up your other games and I played Daggan, Cactus Mayhem, and Graveyard Tryst. I absolutely loved everything about Daggan. The style of your games bring me some of the same feeling that the old Sly Cooper games did in a unique way. The combining of 2D and 3D I absolutely loved in Daggan. Seeing that Daggan Pink is 3D I'd love to see it get the same shading treatment as Graveyard Tryst. Love your games Malerouille!

I absolutely LOVE this game. I grew up with the original Playstation and the Twisted Metal Series and have loved car combat games ever since. This game has a beautiful aesthetic and was so worth waiting for. Thank you LWMedia! Everything is very well done and I've been really enjoying it. So far I have 96 minutes on it and I played it for the first time on my Twitch stream yesterday.  The only issue I had was my brain for some reason fell into ps1 mode and I didn't comprehend that I shoot behind and beside me like that of ps2 games. (That's how convincing this is) Even down to the UI is just beautiful. Below is the timestamped vod of me playing it. You can jump forward to when I finally figured out what I was doing for the Gregory fight at 2:58:36 if you want to skip me getting used to the game. I'd also like to note that the variation in game modes reminds me of WWE Crush Hour on PS2 (I mean this is the best way possible to represent variety and fun since most people didn't like that game but I did)


I really enjoyed this one. It was a breath of fresh air to see a game that wasn't just "you're doing a thing and ghost wants to kill you." Instead this one is a "you are doing a thing and the ghost of a person needs your help to get closure." Thanks Dead Possum Games! Below is the vod of me playing it. 

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It does work in browser. I had to throw together a unique stage to stream it within OBS but I got it. I'll be streaming the browser version of Cryptid Camping this weekend here: https://www.twitch.tv/foxidelegance

Played this game on stream and absolutely loved it. Great graphics, the environment and narrative are solid, sounds really good (attention to detail with the engine sounds. Big thumbs up), and it makes you think about your position as the main character. Also features models of some of my favorite automobiles. Cadillac Hearse was a nice touch. knew there was something up but I didn't exactly expect the ending. Adding my stream vod The Ferry starts at 00:09:16

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This was a good one. I spent a good amount of time playing this game on stream. The main character having insufferable logic was pretty funny and a nice touch to the premise. The detail of the car and the driving mechanics were actually amazing! The car was very identifiable and this game features some of the best driving in an indie horror game I've seen recently. The graphics were executed perfectly. Environment was good! Features multiple endings as well. A+ man! EDIT: attaching my stream vod where I played it. Egg Fried Rice starts at 01:53:41

Game was really good in the beginning and the twist/who was the killer was amazing but then the dodging level happened and it was too janky for me to make it all the way to the well. I gave it a really good shot on stream but ultimately quit before I got too agrivated. Graphics were great. Policeman T-pose needs some posing. Models used were great. Loved the cars that were used especially the blue one. I'd love to be able to finish this game one day. I'll have to look at some vids and see if I'm missing something about the dodging sequence.

Tried to launch the latest Demo and it wont start got an Error. "Couldn't load project data at path Is the .pck file missing?" Would love to play this game soon! :)

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I love this game. The sound design is immersive and really sets the atmosphere along with the lighting and shadows. I don't jump scare easy and this one got me. This game replicates the same feeling of when you are a kid and forget to take the trashcan out to the curb so you do it in the middle of the night or early morning in darkness. Your mind and imagination runs wild about what might be in the darkness watching you. This game had me switching my thought process up every couple of minutes trying to piece it together and it really hits you off guard with the ending. I am super IMPRESSED with the fact this was developed in under a week. This is talent right here. Only clunky thing about this game was the driving but with how many mechanics are in the game and the time it was made in the driving was perfect all things considered. 5/5 from me. Instant fav. EDIT: Adding a link to my stream Vod where I played it for the first time. Begins at 00:34:00 

Took me a while to figure out the mechanics but this has alot of potential for future games. I was playing this on stream with the sound lower and didn't realize it had sound cues. Once I turned the volume on my headphones up I realized you have to turn around when you hear the freak's movement and breathing. I love sound design and I feel like the way this mechanic is used has alot of potential. As someone who spent a month trying to learn Unity around a year ago, seeing a dev nail this game mechanic down in an aesthetically pleasing (to me) world in a month I think is pretty incredible. I'd like to see Ryder take this places. :) Also I got a good laugh out of the dialog and credits. 

Took me a while to figure out the mechanics but this has alot of potential for future games. I was playing this on stream with the sound lower and didn't realize it had sound cues. Once I turned the volume on my headphones up I realized you have to turn around when you hear the freak's movement and breathing. I love sound design and I feel like the way this mechanic is used has alot of potential. As someone who spent a month trying to learn Unity around a year ago, seeing a dev nail this game mechanic down in an aesthetically pleasing (to me) world in a month I think is pretty incredible. I'd like to see Ryder take this places. :) Also I got a good laugh out of the dialog and credits. 

I love this game. This dev has done so much work on this. It's amazing to see the quality of content and bug fix updates that they put out. It's still pre-alpha and feels like a full universe to me. I started playing it around the beginning of this year and it's become one of my favorite games.