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Took me a while to figure out the mechanics but this has alot of potential for future games. I was playing this on stream with the sound lower and didn't realize it had sound cues. Once I turned the volume on my headphones up I realized you have to turn around when you hear the freak's movement and breathing. I love sound design and I feel like the way this mechanic is used has alot of potential. As someone who spent a month trying to learn Unity around a year ago, seeing a dev nail this game mechanic down in an aesthetically pleasing (to me) world in a month I think is pretty incredible. I'd like to see Ryder take this places. :) Also I got a good laugh out of the dialog and credits. 

(+1)

Hey thanks for playing! I updated the game to make it a little easier to understand what's happening because I also agree it was a little confusing. I appreciate the feedback and thanks!