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FoxStreamer

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A member registered Aug 28, 2021 · View creator page →

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pal.


there are bones that move the eye expressions, the wings and claw hands also need to be unhidden, they are in the drop down of the actual armature object. 

4

hide tfhe thingy 

shapekeys + append

some parts are hidden... like uzi's bones

the hair going black is only there for viewport and actual renders should not have that issue

ima be honest prob not unless i make absolutely HUGE amount of changes

yes yes (they exist now but on unreleased ones)

the mouths are invisible objects that use boolean, not the head. find these and use the shape keys provided.


the most recent and unreleased version brings back bones on the mouth, so uh, yeah.

stealing my customers >:((((



i did

depends

sure????? at this point giving credit is a suggestion, go ahead

the poses are most likely keyframed, either remove the keyframes or make new ones for every change in the bones, and yes uzi does have a rig, else she would look like she was blended.


its just hidden

just move the bones up (for upper) and down (for lower)

chekc armature

i did it i just havent realse

shapeky

ye

shapekeys

then lower the metallic to .9, if you are rendering in eevee turn on screen space reflections also

i think just messing around is the best way to learn blender. its what I did.

its not invisible. check the material of the visor and ensure the metallic is all the way up. nothing is invisible.

the folder should come with the textures

yeah, also it these ones need 3.5 or above

i dunno tbh

due to the modifiers on the model, it would be really hard to import them into unreal engine anyway without heavily changing the models.

the armature might be hidden, or you turned off smth


idk

uhhhhhh no

no

idfk

i COULD spend some time making the models usable in unreal engine (ill have to redownload unreal engine tho)


otherwise the sfm models work fine in unreal engine last time i checked.

odd....

what- how??? im confused, mine works fine. 


try redownloading and check if certain parts of V has keyframes. if nothing works then use the one found here: https://www.cgtrader.com/designers/t-800-yt


also if you are not using blender 4.0, it wont work properly, maybe thats an issue(?)

because their purpose is to be used in blender, im pretty sure they could not work in unreal engine without heavy editing with the modifiers and the rig itself.

new hands, new hair shapes, new hair MATERIAL, and slightly altered rigs.

why are you putting them in unity-


i didn't even know you could DO that

... eyes should be visible


hair pink due to missing texture

cant fix that, sorry :[

yeah sure


also cool ur not jomark