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FriendlySadist

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A member registered Oct 28, 2020 · View creator page →

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(1 edit)

Really cool and atmospheric demo, the audio design is a really awesome. It seems like it could lead to a really interesting game. The art is awesome and assists the atmosphere a lot.

I really loved the underwater section because it's setup so that you really believe that you're not going to make and raises the tension a lot. Also the fact that the time you have left is represented by the screen tinting blue is a very clever way of doing it instead of using a progress bar. All around great demo.

I initially thought the spikes would harm me and wasn't clear on how to make it past one point. Maybe changing the color to something less dark would make it clear that they are part of the background and not a game mechanic. Also I had some bugs with the rope but that was about it!

Really awesome job!

(1 edit)

Thanks a lot for the feedback from before the jam and now! I thought making the game quit at the end would leave you in suspense as it happens right on the climax. Now looking back on it, people might also think that the game simply crashed. When I implement a main menu, I guess taking the player back to it would be the best choice there. With the AI it was the only way I found to guide you through the process with the tools that I have as of now, but with time you should be a lot less hand-holdy and work as you mentioned.