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(1 edit)

Thanks a lot for the feedback from before the jam and now! I thought making the game quit at the end would leave you in suspense as it happens right on the climax. Now looking back on it, people might also think that the game simply crashed. When I implement a main menu, I guess taking the player back to it would be the best choice there. With the AI it was the only way I found to guide you through the process with the tools that I have as of now, but with time you should be a lot less hand-holdy and work as you mentioned.