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Frigid

17
Posts
14
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8
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A member registered Dec 08, 2022 · View creator page →

Creator of

Recent community posts

I can still hear the music months later haunting me

Thanks! this game was loads of fun to make

Dwarfmaxxing

The game has a very nice art style, and the use of limited duration lights to navigate a platformer is pretty unique!

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The game seems pretty fun, however the first pressure plate room has a bug which makes the game unplayable, the door visually opens but the collider doesn't so you can't progress from this point on. Yeah I'm just stupid I didn't know there was an interact prompt. Game is good!

Very magical, I like the roguelike elements of the game. The cannon felt a bit extreme in the way it pushed you around but it made for interesting scenarios for prioritizing enemies.

Neat little platformer, I had some troubles with the bounce pads not working but other than that didn't see any issues!

Game looks awesome! Very difficult, tbh those kids probably deserve it for throwing rocks at me.

Unfortunately I can only provide one flavor, however I would say it's a pretty solid one.

Thanks for trying it out! I agree with you on the jetpack, some of the upgrades increase jetpack lift, however after seeing others try it I realize it should have been faster so that the player could utilize it for dodging more effectively. 

Thanks so much! This project was solo, so all assets (except font and like half the sfx) were created for this project by me. I'd love to work with others especially on music because mine could use some work lol. In regards to the edge issue, I noticed that after submitting the game as in the unity editor I didn't have issues with it, but it's definitely something I need to pay attention to in future projects! I believe using a box collider was a bad move for the player and a capsule would be ideal to prevent this.

Thanks for trying it! I think the bigger issue about jumping was my lack of a tutorial for the game. You're able to double jump by using your shield as a single-use platform, but I didn't convey the info really well haha. 

Thanks for trying it! Also thanks for the feedback about the wall rubbing issue, I'll make sure to find a workaround in my future projects!

Thanks so much for trying it! This was an older project of mine, and I've been working on a large-scale remake of it. Great feedback from this video though, hiding from the enemy is a feature in the new version.

Thanks so much for trying the game!

Game has a very neat use of two buttons, and I enjoyed how moving removes the one thing that defends you. The visuals of this game, even in the WebGL version really create a nice atmosphere.

I really liked the music in this game, and the final boss did prove to be quite a challenge. The two button controls work really well here, and I was able to to make my movements fluid very fast.