Chef Kiss. Only gripe no retry button to retry current level.
FrijolesForSale
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Love the background music. Though the attack collisions seem to not do anything to the hunters. This could be either they are on a different layer or just don't have an action or event to occur. Look into layers and masking also, the physics were a bit wonky probably were using dynamic. Also, banana was shooting only in one direction check the value of x but have it be normalized and if it is -1 flip entire sprite and collision box. Though I did enjoy the music it was a banger.
Things I liked:
Love the sound design for the game really sells the loneliness. Love the enemy design and they defintely give off alien vibes. Also, love the camera shaking when the player shoots it feels as if the gun I am shooting packs a big punch. Also, good job at programing the enemy AI they defintely are way more threatening that the enemy AI I made so props to you on being able to program that because I was struggling big time with that.
Things to improve on (my opinion):
One thing that did throw me off was the movement it felt as if it was a bit wonky. Depending on my mouse position it would invert the movement controls and also it would be inconsisent. Also, collision is a bit wierd I was colliding with things that looked like they shouldnt be colliding with the player mainly the structure that is near the upper gate. I feel polishing these few things and you have a solid protype for future games that you would want to work on for a TDS in 3D.
Appreciate the feedback, I'll look into fixing the enemy AI a bit more to make them more threatening. I will talk the Level Designer and tell him the feedback.
We originally planned on making the map bigger with an objective but Godot 4.0 kept on crashing when building the level. I'll see if I can update it and make tweaks. Again appreciate the feedback!