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FrijolesForSale

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A member registered Feb 20, 2023 · View creator page →

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Chef Kiss. Only gripe no retry button to retry current level.

Game is pretty overall and loved that i could upgrade my skill set with the points after each round. Though Did get stuck on the bottom left corner and wasn't able to move and lost :(.

Art is pretty cool though I will say that the player speed when moving stuff is a bit too slow and feels like its more annoying if it were just a tad bit faster it'd be better.

loved that it was straight to the point and music and overall experience was pretty good overall.

I definitely had to hang in there so much signing and tooo much motivation lol. Sadly couldnt hang in till day 2.

Great Game Just didn't like i had to smash my Space bar and treat it like a punching bag felt like I was doing one hell of a work out. Though on the other hand music, UI, animations were all great and the game didn't over stay its welcome because I would need a new keyboard lol.

Camera was very wonky had to hold right click and it would budge only a bit. Sadly could not save my co worker he didnt make it to the restroom in my run through.

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Love the background music. Though the attack collisions seem to not do anything to the hunters. This could be either they are on a different layer or just don't have an action or event to occur.  Look into layers and masking also,  the physics were a bit wonky probably were using dynamic. Also, banana was shooting only in one direction check the value of x but have it be normalized and if it is -1 flip entire sprite and collision box. Though I did enjoy the music it was a banger. 

Keanua Chimp would say it is breathe taking. Overall a very solid experience

Love the squirrel model just confuse what the goal was at first but then looked at the instruction.

Love the art style and the color palette. Was pretty fun and simple love that it forces the player be moving up and down and not stay stationary.

I'll see how I can improve on the gun play. Also, see if adding some sound design to the weapons may help i suppose to.

Things I liked:

Love the sound design for the game really sells the loneliness. Love the enemy design and they defintely give off alien vibes. Also, love the camera shaking when the player shoots it feels as if the gun I am shooting packs a big punch. Also, good job at programing the enemy AI they defintely are way more threatening that the enemy AI I made so props to you on being able to program that because I was struggling big time with that.  

Things to improve on (my opinion):

One thing that did throw me off was the movement it felt as if it was a bit wonky. Depending on my mouse position it would invert the movement controls and also it would be inconsisent. Also, collision is a bit wierd I was colliding with things that looked like they shouldnt be colliding with the player mainly the structure that is near the upper gate. I feel polishing these few things and you have a solid protype for future games that you would want to work on for a TDS in 3D. 

Love how the game mixed 3d with 2d art also i was terrified at what ever the thing was chasing me down the hallway. Great game

Appreciate the feedback, I'll look into fixing the enemy AI a bit more to make them more threatening. I will talk the Level Designer and tell him the feedback.

We originally planned on making the map bigger with an objective but Godot 4.0 kept on crashing when building the level. I'll see if I can update it and make tweaks. Again appreciate the feedback!