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FrogInABoxStudio

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A member registered Nov 03, 2017 · View creator page →

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Okay, so as it turns out I'm a dip and messed up by putting RmBlank above the first room by accident.
Turns out there's no problems with GMLive in this case. My bad, sorry!!

(3 edits)

Thought I posted an image of this, apparently it didn't. Here it is.
The first room of the project (called rmInit) has the code "room_set_live(rmInit, true);" in its creation code. The only thing i can think of is that that room's only used for a Global Control object to set a bunch of variables before moving to a proper title screen, so maybe that's the issue?
(And of course, Obj_GMLive is present in that room...)


For some reason, I keep having this error when attempting to add GMLive to a preexisting Game Maker Studio 1 engine, and I can't figure out what the issue is. I've followed the instructions on setting it up- made the blank object/room, put obj_gmlive in the first room of the project, added the appropriate code to the create  event... I legitimately have no idea how to fix this. Any help would be appreciated.

(2 edits)

Huh, #090909 doesn't show up in the battle background now... let me try one a little higher.

EDIT: Yep, #171717 works! Thank you so much!!

Tested it in a new project as well- still happens, so it must be something specific to this plugin. It happens with multiple patterns and palettes, as well.

(1 edit)

I've found a very annoying visual bug with this plugin, and I have absolutely no idea how to fix it.

This is the color palette I'm using, with extra bright colors in there to demonstrate the problem.https://cdn.discordapp.com/attachments/452615380523810816/1099017953401389187/image.png
For whatever reason, some colors are overriding each other, with values #111111 and #FFFFFF on grayscale patterns being rendered as the same color when they are not. I can't figure out for the life of me why this is happening- if anyone can help, it would be greatly appreciated!!

EDIT:

I've figured out how precisely the bug works- it starts off with everything being totally fine for one frame, then it breaks immediately after with #FFFFFF being overridden by the color that's being displayed in #111111.

Doesn't help me fix it, but if the plugin author or anyone more skilled in coding than me feels like taking a look...

Simple question, really- I'm currently working on an RPG which this plugin would be very helpful for. However, I couldn't find anything in the documentation about what the license would be for using it in a commercial game.
Credit would be given, of course, but I'd rather ask than assume.