https://github.com/superpowers/superpowers-core/re...
https://github.com/superpowers/superpowers-game/re...
Open windows type "%appdata%" and create the "Superpowers" folder yourself :D
https://github.com/superpowers/superpowers-core/re...
https://github.com/superpowers/superpowers-game/re...
Open windows type "%appdata%" and create the "Superpowers" folder yourself :D
so I downloaded superpowers through my phone because my pc's unable to connect to the internet lately. I already downloaded superpowers core and game but Im not sure where to place them, but it seems I have to download superpowers.json. when I start up the server first where can I download it and where do I place it?
So I saw the news for the next update and I am really excited XD also gave mea few ideas.
So first I saw the enemy that focuses on speed, so I thought, what about a heavy type of enemy, like he's really big maybe give him a shield too so the player has to try and get around the enemy to strike his back(which could be also armored to make it a bit difficult). Next is a enemy that buffs the others enemies close to it like maybe making them faster or better at blocking.
I remember you said you were gonna add weapons that will have advantages and disadvantages, I was thinking you should make all these future weapons energy based with a fairly large consumption rate so the player will always be forced to switch weapons
Lastly is most players(including myself) of the game always challenge themselves usually by things like finishing the levels without any upgrades or even clones, so having upgrades to make the game easier or your character stronger isn't really such a huge or important idea(except for unlocking weapons). I thought you should let the players spend the points for looks instead of performance. Like you should add things for making your robot/human look good for the players to spend. Maybe a color change, a pair of holographic wings, horns, sword trails, particle effects, or maybe even reconstruct a dismembered limb. They shouldn't affect the human's performance, it should be all for looks.
I mean let's admit it, we all let'd the bot cut off our arm or leg at least once, just to look like a badass gladiator who won through battles with only one arm or leg
I notice how you guys add particle effects that fly off when a chunk gets sliced off, so I thought maybe the game could have something like blood or oil or whatever robot fluid that fling out like blood effect.
Can they also stay on your character, that would be so cool like you cut a bot down and then their "blood" is all over you, it would look cool if that said blood would stay and not disappear(except for the blood on the floor which the green flying bots would then clean up). Can we leave that then as a feature that could be turn on or off though, for those who prefer performance over graphics quality
When I saw the spidertron I thought it was awesome, but when I found out you could just hack it cut it down till it dies(or just slash its eye) that was the best thing ever
Can we have like giant machines in the game like spidertron, no quicktime events, "hit its weak spot until it goes down so you can finally damage it!" Crap. Just same as spidertron cutting him down, but bigger and creepier,
Maybe like a giant centipede or put the bow to use by adding a giant bumblebee in the game
And will it be possible to add no other weapon? The fact that you only have these two to use just makes the game more fun with the challenge-ish
So what I really love about the game is the dismemberment.
Can the game maybe have a war like situation or level where you fight HUNDREDS of different robots or maybe have a level where there will be a machine that continuously generates robots, so you have to cut your way through hundreds of robots until you reach the machine and finally destroy it to stop the cloning/robot generating
Can we have something like that in the game?