Cheers for the comment, yes, mountains, lakes and sea tiles are impassible but there are flying units (right now only a Griffin). I won't add roads but I did consider it, I don't think it would be fun. I'm not sure if buildings in general are really needed but I am thinking about adding a fort in addition to the towers. I'm not thinking about the release / creator page just yet, there is quite a bit more development to do.
frostyonyx
Recent community posts
Hey,
I'm making a bit of a unique RTS using hex tiles where units gain movement points over time so the pace of the game is very tactical in nature since it takes a while to get from A to B. I'm planning to have matchmaking to create the matches and up to 50 players can play in a match (free-for-all mode). There is no single player campaign or anything like that, this is designed to be a competitive game but there might be AI bots to play with or against.
There are 2 resources in the game: gold and gems. Gold is the common resource and gems are more rare and used for research and higher tech units. One unique thing about the game is that you earn gold for each tile under your control and you increase your territory by building towers.
I've made a trailer, it's my first time making one so it's not very good:
Thanks for reading, any feedback is welcome!