Woah, this is so cool. I love procedural generation stuff, so it's always nice to see people experimenting with new ideas for it :]
Fruitfly098
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even though it's just a demo, I already really love this game :) the movement feels super smooth and the art is amazing considering the fact you're limited to an 8 by 8 size. I do admit though I got without any idea how to progress, but I mean, it was still fun exploring all the buildings, so yeah anyways, this game is really cool :D (btw, there's a bug where if you dash into a door you keep all your speed and can just zoom across the map until you dash again)
Even though I never made it very far due to the bugs, this game was pretty cool :D I especially liked the mini cutscenes for when you hunted and the game started, I haven't seen that kind of thing, especially story, in a pet simulator before, but it makes the game so much more interesting and fun. I mean sure, some of the English seemed a bit off and almost all the buttons didn't work, but your pixel art if so good and the concept is super cool. I really look forward to seeing the projects you make in the future or if you're planning to continue development on this game. (if you're interested in continuing game development). Keep going! You're doing an amazing job :)
WOAH! this game is so cool! I mean, it's pretty small of course, but even then it's a lot of fun, and I really loved the monochromatic style too, along with all the Victorian style architecture, and you did a fantastic job with the music too! Definitely one of my favorite projects I've seen here on itch
This project is super cool :D I'm a big fan of picross, so it was really interesting seeing an 8-bit style version of the game, unfortunately, the experience felt more dull than it usually is with Picross due to the lack of music. It was also a bit jarring to try playing without being able to see the entire set of numbers at a time like in Picross S. But those are my only criticisms and plus, this was also a game jam game. The fact you put something this cool together with the Nokia limitation and such little time is amazing. It'd definitely love to see this project expanded upon if you're interested in working on it more. Either way though, great job!
Also, don't use scratch, I apologize to those who recommended it, but it's just not that useful as an engine, in fact, I wouldn't even call it a game engine. If you want to make a game without needing to know how to code, you should use GameMaker studio 2's engine, they have support for that, and do a much better job with it in my opinion. But if you want to make games, you really should get used to using a normal programming language.
You should learn the language that works for you, if you wanted to make an RPG then an engine like RPG maker would work just fine, but if you wanted to make a platformer, then that wouldn't work too well. Use the engine/programming language that caters to what you want. I personally recommend Unity because even though it's difficult at the start, it can make just about anything you want, and it's not a pain to use once you're acquainted with it. Not to mention, C# is a language I feel does an excellent job of being both useful and easy to learn, I was able to pick it up in no time at all, and I'm sure you'll be able to as well if you wanted :D And, even if you're hoping to use, say, Godot, but you don't want to use GDscript, it's still worth it. When I first was choosing a game engine, I picked unreal engine, because it used C++, the language I wanted to use, but, it was much to complicated an engine for me, and I ended up selecting Unity, which worked out so much better for me, programming is about using the right tools for the job, and sometimes, you just have to deal with the fact that you get to use a programming language or whatever it is you get to use, even if you don't want to, and that's okay :)
Hi! I'm a Unity programmer (I've been working with Unity for about a year now) and I've been thinking about making a game(s) recently, and I'd be happy to team up with you if you'd want. And I was wondering, are all of the tracks on the soundcloud link ones you made? They're like, super, SUPER amazing.
So, at least the last time I played (they have updated the game since then so they might have changed the control scheme), the controls were, spacebar to jump, shift to throw, shift+up arrow keys to throw up, shift+down arrow keys to throw down, and of course left and right arrow keys moves you left to right.
I was super impressed with this game! The art is super beautiful and I felt you guys did a good job with the tutorials, which, even though that might sound like it's not much, I had absolutely no idea what to do when I first started the game, so that says a lot. The only part I would change is that the gameplay feels a bit stale for me. I would say it's because basically the entire game is just clicking stuff, but then again, that's all bloons TD is, so I'm not really sure why. (although, I use the word stale lightly here, the game was still fun to play, and then again, tower defense isn't really my thing anyways, I'm sure someone else into this genre would enjoy it more). Other than that though, I'm excited to see the future development of this game! (It sounded like you were planning to add more as time goes on, is that right?)
Hi, I'm back, I know I said in my last comment I didn't get very far, although, like I also said, I loved the game, so I tried my best to get used to the controls, and I just wanted to let you know there's a glitch that lets you climb walls (and also break the game), if you use one of the long unbreakable blocks, you can clip it through the wall if you're throwing it downwards and you're as close to the wall as possible, then the game resets it's position to one block higher than it was before, so you can keep repeating this over and over again, which can cause a lot of other weird bugs and glitches, for example, and the reason why I'm telling you this, is after beating a level using this glitch, for some reason in the next level, the audio broke somewhat and the player was nowhere to be found, they were probably inside the wall is my guess. Enemies also clipped into the block sometimes, although that didn't happen as often, either way though, this glitch kinda broke my game, I'm not even sure if closing it will fix it, guess I'll find out later though. I wasn't sure if you guys were interested in continuing development for the game (which I think definitely think you should), but, if you are, you'll probably want to take a look at that.