Yes. Love it. More balls.
(I think you commented on our ‘restricted’ game. It was a failed submission so we created another one lol)
Thanks for the feedback! We do have tutorial texts that should be shown when starting the game, but those were a very last minute addition. I’m not sure if you didn’t get those (could be a bug), or if you just meant a better tutorial, but that’s definitely something we should improve. We are planning to fix some bugs and improve the game experience after the voting period is over, so we might implement a better tutorial as well.
Thanks again for playing :)
Hi! I actually pressed submit after filling out the form, but it said “invalid game” or something, and then the time ran out :( Here’s the game: https://furkankambay.itch.io/wee-wizard-warfare
We worked really hard on it, please let us in!! :D Thanks in advance!
Originally, we made the pedals go down because we thought it would be too easy to fix them all if you could see everything, but the feedback is strong, so we decided to release a post-jam update that always shows the pedals. As for the click-dragging, we need to improve that more for sure! (behind the scenes, it’s a normalized value between -1 and 1, 0 being “correct”) An update for fixing the pedals’ hiding issue on the web version is ready, but we also want to add proper tutorials to make it clear how to control the knobs. I couldn’t agree more with the VR comment! Thank you for all the feedback :)
We’re controlling the audio using FMOD parameters. Our composer, Cédric, laid out the tracks for each instrument (bass, accordion, drum, and guitar) in FMOD Studio. Each track can be manipulated using two parameters: pitch and reverb (drum has rhythm instead of pitch; bass has FX instead of reverb). The reverb knob acts as a volume knob below zero, so it adds reverb for positive values and turns the volume down for negative ones. We also wanted the toys to sometimes completely miss the mark and play a whole another track instead of just adjusting the parameters, but unfortunately, we didn’t have the time to put that in even though Cédric had already prepared those “wrong” tracks.
Thank you so much for playing! We’re so happy you enjoyed our game :)
It definitely is not a you problem! We had a few iterations on how the knobs worked, and we landed on this after getting some feedback, but I do wish I could have improved their feel to make them more intuitive for sure. We’re so glad you enjoyed the art and the music. Everyone on the team really put their hearts into the game. Thank you for playing!