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g314159

28
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2
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A member registered Sep 23, 2023 · View creator page →

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Simple but fun, hit the mark on less is more! It's a little frustrating to get leaves to go where I want but that seems to be part of the chaotic fun.

I couldn't get it to work, looks like the .pck file is missing?

Cool puzzle concept! Love the breeze effects on the trees too. I got stuck on I think level 3 (the second lever after the yellow leaves start appearing wouldn't turn green even after I had put more than 3 leaves in the bucket) but was having fun nevertheless.

Cool to see anything 3D come out of this short of time, and the idea that after losing your armor you can move faster but are close to losing is a cool concept. Something to let the player know that they hit the enemy (noise, bouncing away, blinking red) would be cool to see.

This is exactly my type of game, I can see this idea as a full game I would happily pay for. Amazing!

Fun! I liked the changing scenery going with a mechanical change dealing with puddle, creative way to combine the art and gameplay. I was a bit confused what tools to use at first, but with only 3 it didn't take too long to trial and error so not a big complaint at all.

That pulled me in waaaay more than I was expecting. Super addictive even with the small range of mechanics, great job! Felt surprisingly balanced, and the sound effects made everything feel satisfying. Art was adorable too, amazing job all around!

You know that picture of a horse where it becomes a stick figure at the end? Yeah, the end screen is part of that stick figure :) It's bugged, but you aren't missing much. 

Thanks for playing it and giving feedback! I agree it could use an actual tutorial to explain the mechanic rather than the typed explanation and maybe an easier level to start on.

Thanks so much for the feedback and link to you playing it, it was really cool to see someone try it out! This was our first game jam, and first "finished" game ever, so definitely some rough edges. I meant to go back and fine tune leaf density and the jumping to make it fun but not too hard, but didn't end up with enough time. Definitely wasn't intentionally as hard as it ended up being. I think I'll go back and try at least getting some tuning fixed to improve the starting out experience.

Love the idea of using a real photo as the main menu. I was able to get the guitar and whack a mole to work, but no keys would work on the piano minigame. Otherwise, great job!

Amazing game! Incredible to me that you made it this polished in the time we had. I loved the way you tutorialized the focus mechanic, taught me first about the flower then how to focus. Great design! Only criticism I have is some gentle breeze noises or quite music would add to the cozy feel.


Humor was great too, I have so much to say about it but I'll summarize: 




'b'

Super cozy, simple but enjoyable so definitely on theme!

Incredible presentation! loved the music and the art! The controls felt good too. I will say, it's easy to just run out of energy then fly off as the ghost to hit the checkpoints easily. It may be better if the cart triggers them instead.

Loved the idea to restrict the tools for the same level as a level 2, would be interested to see this with more levels as a puzzle platformer style game!

Super adorable art!

Super cozy, hit the mark on that! Definitely meditative, but could have used to be a tiny bit faster to feel attainable.

It took me a bit to figure out what I was doing (and I got trapped in the tutorial page once) but I didn't mind at all as this has the coziest fall vibe of all the games so far! Amazing job for just a few days!

Interesting take on the prompt, definitely captured cozy though! Love the camera angles and transitions. Was a little confused at first where to click, but figured it out.

Really chaotic, both in good ways and bad. I think if all the candies or all the monsters had some specific color exclusive to them you could look out for it might be a little easier (like maybe a red haze surrounding the monsters). Super fun though!

Great game, game mechanics feel really good. I liked the screen shake, but between the shake and how similar the zombies and characters look it was hard sometimes to keep track of who was me or a zombie.

Interesting idea having some pickups be percent and some be flat numbers, makes you think more about which to prioritize at the start vs. end. Felt really nice to play, and appreciated  having the game information presented so well! I had a hard time and couldn't get to even 100, but I think that may be a me problem :)

Fun game! Definitely got the cozy fall feelings! Had some odd branch collision that made it a little hard to climb trees sometimes.

Cute little platformer, and I appreciated having a tutorial (something I didn't have the time to get to in my game)! Only complaint is that while cool, the visual bending effect made me a bit nauseous.

Cute game! I liked how the character was off center so there was always a bit of challenge keeping an eye on the right side of the screen, but sometimes two would come at once on that side and there wasn't enough reload time to make it work.

Like Rick, I'm getting an error about a missing file.