So:
I'm going to work on this a little, but I'm focusing on a few other things so I can finish them so I can focus on this.
yes.
Welp. It's been an entire year. This was really fun and I just realised I missed the 2022.1 jam. But, I, along with a friend or two, have started work on the full version of Blockventures(and for real this time). Just kind of checking if anyone who was here is still active. Posting little devlogs here and seeing other people's progress was awesome.
Okay. Sorry for forgetting about the project and leaving you guys hanging for an entire year. Sadly, this is a day late, but...
It's the first anniversary of Blockventures!!
And because of that, a few friends and I are going to be making the full version, no joke. For real this time. A tileset has been made and a few rooms have been created, and concept and design are coming along. Expect fairly frequent updates on progress, and this time, we'll actually finish it.
We have made a Trello board with community resources, as well as milestones and bug reports and community suggestions.
https://trello.com/b/VhVPVWIq/blockventures-full
Until next time! (Soon, hopefully)
A little while ago, I made a 2d puzzle platfomer called Blockventures(not the best name, I know) for the Brackeys Game Jam 2021.1. Since then, I have been working on the full version. I've been working on it for about a month or two, so the first devlog is going to be fairly large.
To start, I wrote some simple player movement code and set up the level building system(a grid/tilemap). I also added spikes that kill the player on contact.
I copied over some assets and code from the jam version, since... you know, they were perfectly fine. Namely, I brought over the dialogue class definition, the dialogue manager, and the dialogue trigger scripts, and the art for the three players(I'll explain soon) I made, the spikes, the dialogue box, and the terrain.
I made a room switcher object and script(which are now room managers), which will Vector2.SmoothDamp the camera onto the room. I have also added a lot of custom classes in the dialogue script, such as the big Dialogue, the DialogueImage, DialogueBackupImage, DialogueAnimation, and DialogueFunctionCall. Some of those are more recent than others.
I then made a fake second player(again, ill explain in a moment) a few rooms in, that has some brief dialogue, moves to the next room and teleports up somewhere.
There's also the platforms that you can jump through upwards, which are visible at the top of the last screenshot.
Okay, now we're on to the bulk, the main mechanic of the game(or at least one of the most important, depends on how big I make this), the Terminals. These allow you to switch between players, which makes for lots better puzzles than... I mean, a platformer doesn't have a lot of puzzling. Anyways, you can carry other players who aren't being carried on top of you(that only took 11 days to figure out, but in the jam version, it took about 11 minutes), and jump off of them, and push them around!
Right now I'm trying to figure out a name. There's a game I'm thinking of, with a cool mysterious name, and I kind of want a name like that , but I don't know if I can say it for copyright reasons. It's a game where you climb a mountain, literally and figuratively, and it's a platformer as well, and it's also 2d and pixel art, and it gets it's name from a mountain in Vancouver... I took some inspiration from that game, since it's really cool. But I haven't found anything, and my thing isn't a mountain, just a strange place. If anybody thinks of any cool mysterious - type name for the game, feel free to let me know?
I know that I've been working on this for two months and added the Just started tag, but it's because I don't know how big this is gonna be, and progress has been kinda slow.
Thank you!! And I will definitely remember to tell you when I update it! (It'll be on a separate page, so the jam version will be untouched, kinda like Celeste, where you can still play the classic version. I am planning on rebuilding it from scratch, to hopefully evade some of the problems I encountered.)
I made a puzzle platformer where you switch between characters! I am planning on making a full version after the jam!
And thank you to people who actually describe their games.
https://itch.io/jam/brackeys-5/rate/923124
I'll do my best to rate yours soon!
I made a puzzle platformer where you switch between characters! I am planning on making a full version after the jam!
And thank you to people who actually describe their games.
https://itch.io/jam/brackeys-5/rate/923124
I'll do my best to rate yours soon!
I made a puzzle platformer where you switch between characters! I am planning on making a full version after the jam!
And thank you to people who actually describe their games.
https://itch.io/jam/brackeys-5/rate/923124
I'll do my best to rate yours soon!
Thank you!
I made a puzzle platformer where you switch between characters! I am planning on making a full version after the jam!
And thank you to people who actually describe their games.
https://itch.io/jam/brackeys-5/rate/923124