Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Blockventures Full(name pending) 2D Puzzle Platformer

A topic by GabRio Blu created Apr 22, 2021 Views: 222
Viewing posts 1 to 1

A little while ago, I made a 2d puzzle platfomer called Blockventures(not the best name, I know) for the Brackeys Game Jam 2021.1. Since then, I have been working on the full version. I've been working on it for about a month or two, so the first devlog is going to be fairly large.

To start, I wrote some simple player movement code and set up the level building system(a grid/tilemap). I also added spikes that kill the player on contact.

I copied over some assets and code from the jam version, since... you know, they were perfectly fine. Namely, I brought over the dialogue class definition, the dialogue manager, and the dialogue trigger scripts, and the art for the three players(I'll explain soon) I made, the spikes, the dialogue box, and the terrain.

I made a room switcher object and script(which are now room managers), which will Vector2.SmoothDamp the camera onto the room. I have also added a lot of custom classes in the dialogue script, such as the big Dialogue, the DialogueImage, DialogueBackupImage, DialogueAnimation, and DialogueFunctionCall. Some of those are more recent than others.

I then made a fake second player(again, ill explain in a moment) a few rooms in, that has some brief dialogue, moves to the next room and teleports up somewhere.

There's also the platforms that you can jump through upwards, which are visible at the top of the last screenshot.

Okay, now we're on to the bulk, the main mechanic of the game(or at least one of the most important, depends on how big I make this), the Terminals. These allow you to switch between players, which makes for lots better puzzles than... I mean, a platformer doesn't have a lot of puzzling. Anyways, you can carry other players who aren't being carried on top of you(that only took 11 days to figure out, but in the jam version, it took about 11 minutes), and jump off of them, and push them around!

Right now I'm trying to figure out a name. There's a game I'm thinking of, with a cool mysterious name, and I kind of want a name like that , but I don't know if I can say it for copyright reasons. It's a game where you climb a mountain, literally and figuratively, and it's a platformer as well, and it's also 2d and pixel art, and it gets it's name from a mountain in Vancouver... I took some inspiration from that game, since it's really cool. But I haven't found anything, and my thing isn't a mountain, just a strange place. If anybody thinks of any cool mysterious - type name for the game, feel free to let me know?

I know that I've been working on this for two months and added the Just started tag, but it's because I don't know how big this is gonna be, and progress has been kinda slow.