amazing what you can do when you're lazy and stubborn and refuse to learn another engine
Galactase
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I plan to eventually make the process of cooking dishes take time after you order them. That, however, will probably come with an increase to all the timers. Longer shifts, more time that the customers will wait, etc. I'm waiting for the game to have more substance before I commit to that because making shifts longer right now probably isn't a good idea lol
Wow, I don't know what to say, really! Thank you! You really put into words something that I was talking to others recently about as one of the things I try really hard to accomplish, and that's making my characters feel like characters and not just like fetish objects. Your comment really validates that I am achieving the goal I set out to accomplish, and I really appreciate that you took the time to write this out. Thank you.
Whatever antivirus you're using is flagging it as a false positive. You'll have to go in and let the download through. If you're concerned about the file actually being a virus (it's not but I can see how I might be an untrustworthy source) you can upload the zip file to virustotal and it will scan and tell you whether it's truly harmful.
Oh hey! Didn't expect to see you here! I'm Skai!
1) That's a good question... It sounds a little tricky to implement given the state of the code, but I can take a look.
2) Unlocking shuffle as an upgrade is a good idea. It's planned to be free use, so that would balance it. As far as stage time, the earliest versions of the demo had timer increases, but I don't want to go that route because I'm trying to shy away from any upgrades that make the game go on longer.
3) I'm aware. She's gotten a rework where she gets a lil plumper. ;D
As much as I would love to do that (indeed, I have TRIED to do that before to great failure), I can't, or at least, it would be very hard compared to other solutions. Power ups would be a fantastic addition, but the extra code that it would add to the minigame would be a monumental undertaking that would take a lot of time just for one. I have added a difficulty switch that will halve all point and color requirements that will be in the next build.