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Oh hey! Didn't expect to see you here! I'm Skai!

1) That's a good question... It sounds a little tricky to implement given the state of the code, but I can take a look.

2) Unlocking shuffle as an upgrade is a good idea. It's planned to be free use, so that would balance it. As far as stage time, the earliest versions of the demo had timer increases, but I don't want to go that route because I'm trying to shy away from any upgrades that make the game go on longer.

3) I'm aware. She's gotten a rework where she gets a lil plumper. ;D

Oh, hey! It's been a bit! Good luck with the game, I'll be keeping an eye on it!

if the game has to be short and the amount of credits to attain within the set time makes it more of a grind with the RNG for the stones.. I feel rushed when playing.