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Galbenshire

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A member registered Oct 18, 2019 · View creator page →

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I'm not quite understanding the #import feature when using it on instance variables.
As an example, here's using #import for the array functions in the Create Event of an object. Using both an instance variable & a local variable.


Inside GMEdit, it looks like this:

#event create
#import array.* as Array

// Local Variable
var _testArr:Array = new Array(6, "Sample Text");
_testArr.push("Another Text");

// Instance Variable
exampleArray = new Array(6, "Sample Text"); /// @is {Array}
exampleArray.push("Another Text");

While in the .gml file, it looks like this:

//!#import array.* as Array

// Local Variable
var _testArr/*:Array*/ = array_create(6, "Sample Text");
array_push(_testArr, "Another Text");

// Instance Variable
exampleArray = array_create(6, "Sample Text"); /// @is {Array}
exampleArray.push("Another Text");


As you can see, it appears to be working correctly for the local variable, but not the instance variable.
I'm not sure if this is a bug with the feature or an error in writing on my end, hence why I made this post.

What license is this tileset under?
Could I use it in a game that I'm working on that's on GitHub?

I figured I might make a post to show my work on my game jam entry. This is actually my first time doing a game jam.
You might remember my post asking if games playing as cryptids were allowed. That's because I'm making a game where you play as one.

The cryptid I chose was something on Wikipedia called "Skunk Ape". The name caught my attention, and thus I decided to use it for my entry.

The premise of the game is that people want you, for fame & other reasons, and you gotta knock them out of your territory, earning points as you do so.

Here's some GIFs of what I got so far, graphics are very much placeholders:

I've got the Skunk Ape's (who I've called Skongk) actions more or less down, and the base code for the enemies are good enough. I've added ways to earn high points, one is getting multiple enemies with one attack, the other is knocking one enemy into another.

I entered this jam a bit late, so I might not have this fully complete by the end (especially when it comes to sounds & music), but I'll be sure to post what I do get done.
I'll likely polish & fix it once the jam is over too.

Is that allowed, given how the point of a cryptid is that they may or may not exist?

I just wanna make sure I can actually make my game idea.