Thank you!
Galloway Games
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Hi, we also have a web build available here: https://lexouduck.com/pages/games/gamejams/mask_of_the_reaper/game/index.html
due to the interference of an inopportune power outage, our submission page is now over here: https://gallowaygames.itch.io/mask-of-the-reaper
please go there to download our game, thank you!
Thank you! Camera was definitely a tough thing to get right - we felt it needed to look in front of the player to account for the small screen size and the need to be able to see ahead of you to line up the projectile properly, but the smoothing solution we opted for was definitely imperfect. If only we had more time!
Unique idea, with solid puzzles and funny narrative framing. I think the tractor beam could stand to be a little faster, and the rotation a little slower - you have to be super precise and careful with rotation, but the beam ends up taking a very long time to pull things in once you have a clear path. The main challenge with speeding it up I could see being how you also have to use it to move things laterally, but maybe there could be adjustable speed settings?
Fun game! I like the movement a lot, really fast but very responsive when you want to slow down and change direction. A lot of good attention to detail, like not letting thought bubbles that spawn over you collide with you right away. The only thing I think would be nice to have is some visual indication for how far your focus blast goes.
One of my favorites I've played so far. You get a ton of mileage out of the mechanic and it feels great, awesome work!
I do think I got permanently stuck in a room on the left side - there's a spot where you need to place an anchor down to pick up a fuse, but if you die before you get to the fuse, the anchor spawns somewhere you can't get back to, if you got the checkpoint right after it (the room that you need to be holding the anchor to protect your head from the spikes). I'm sure this would be an easy thing to fix.
Funnily enough, as the person who wrote most of the music, I've never played a Castlevania game! Obviously the rest of the team was heavily inspired by Castlevania for this, though, so I tried to write the kind of music that I imagined Castlevania games must have, with a bit of my own personal taste thrown in, haha. Glad to hear I was pretty close! Maybe I'll finally play SotN now...
Thanks for playing!
Thank you! Very high praise, glad the game resonated with you so much.
I wouldn't say we ever considered working with real hardware, since we wanted to use whatever software we were most comfortable with in order to get things done quickly (this was built in GameMaker), but we did wonder how much of the game would be possible, especially considering the detailed art and animations. We mostly assumed it would be way too much, so it's cool that you think it could maybe be done.