Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GaMac

11
Posts
2
Followers
A member registered Sep 20, 2024 · View creator page →

Creator of

Recent community posts

Hmm, maybe thats reflective of real life.... ;)

Thanks for playing!

I wanted to enjoy this more I think, I like the style and the idea, I kept trying, but It was really not obvious what was happening, how turns worked, how to move onto next levels, etc. Nice work though!

Simple, fun game! Anything with an acheiveable high score is automatially fun to play :D I will be the best roller. 


Not sure where the opposites attract theme is though, I'm guessing the item pickups being bad or good?

(1 edit)

Really nice style, the real felt textures looks nice! It's unique, very creative. I wasn't sure how it was on theme with Opposites Attract until I read the "what inspired your game" section though.

I liked the style! But there's not much going on except hold A until the cat gets as far as it can then press D. If this had more levels and maybe difficult routes you have to change to get your voice saying "psspss" to reach the cat, that could be a nice puzzle game!

This is a funny concept, really works with the theme. The camera looking seems bugged where it just spins to the right constantly which got a bit annoying, but I think this has potential to go somewhere if you maybe train up your cats and level them up to do battle with other peoples cats or something! :D

Really nice style and audio, looks nice! But it's way too hard to figure out what buttons do what. I could not get the hang of it as I had to look up to see which arrow key was which icon. Well developed game though!

(1 edit)

Cool concept! I think this has potential for sure, nice music, nice visuals, however I think I myself would get bored after a while as it doesn't feel satisfying, as sometimes I'd just randomly move around until they were on the same line and then eventually could complete the puzzle without thinking too much. But I this could be so much more fleshed out in time!

(1 edit)

yea there's still a few bugs but we have an MVP haha. The gravity settings are probably needed to increase or make the player heavier which would help, ideally nobody is meant to get off the ground haha. Overcooked was one of our exact inspirations! So thats good you felt that. Thanks for playing

(1 edit)

yea, I agree, we were going to simply have a "clean" to "messy" ratio, sort of tried that with the yin/yang UI, but we were pressed for time and we didn't get to put in a lot of our ideas. Thanks for playing

(2 edits)

Hahaha, yes, it's because npcs rotate weird when u get to close so act as a ramp you can walk up! The nature of game jams, you need to just get a minimal viable product out. It's really promising to us that you took the message away from it as intended! Thanks for playing!