Cool concept! I think this has potential for sure, nice music, nice visuals, however I think I myself would get bored after a while as it doesn't feel satisfying, as sometimes I'd just randomly move around until they were on the same line and then eventually could complete the puzzle without thinking too much. But I this could be so much more fleshed out in time!
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Many thanks for the honest feedback! LOL I was afraid of this happening (randomly chancing on the right answer, and as a result, making the game a bore). Someone else mentioned that they mashed buttons randomly as well -- and honestly, during testing, I would run around blindly as well.
- One possibility is to limit how many jumps you can take, total -- with some leeway, in case you get a suboptimal answer? Didn't want to force everyone to find the optimal path I had originally designed, in case it was too hard.
- Another possibility is just adding more variety in the future. e.g., adding spikes, gaps, moving platforms
Let me know if you have any thoughts! Would love to hear them. This is great feedback frankly, so thanks again for the comment.
Yea, adding obstacles and more clear paths may be better than just grid squares (cricles).. basically levels should have a pre-determined way to solve, like pressing up left up right down will complete a level, and not much else will. That is how it will feel "solved" and you get that "ahh now i get it" feeling.
It's a great mechanic it's just finding out how to utilize it best is hard! You should do something with it after the jam for sure!