Hey no need to hold back, I appreciate any feedback positive or negative; its all used to improve after all!
As for your points:
1. Regarding 'E' to interact, perhaps I should have added a more proper tutorial for the game to help clear up control issues. The E to restart dialogue was a bug that I had not realized was there. So for mouse control, that was a bit of a shock to me. I had thought it second nature, but thats probably due to me playing games like minecraft often, which uses the mouse as the attack button. What controls do you think would be a better fit then?
2. It took me a moment to understand what you meant by the hitbox including the head, but yeah that does make sense. I'll try to consider the perspective a bit more next time.
3. Thanks! Am really proud of that effect!
4. Thanks again! I was really nervous about the pixel art cause I'm not confident about those skills, but glad you enjoyed the cutscenes!
5. lol
6. Ah the castle. So the key was intentional, it spawns there after you kill all the red enemies leading up to it; but I really needed to put a visual or something to show it spawned. As for the boss, I should probably work on hitboxes more.
7. Am currently replaying my game while I type this and yeah, a run button or something would have been a good idea.
8. Thanks! It was my first time messing with any sort of music/sounds.
9. I... have no idea what BFXR/JSFXR SFX is. Can you explain that please?
10. Well, given this was made initially as a project for University, I had toned the difficulty down by... a lot. In the future I will definitely try to up the challenge.
11. Yeah tbh the Warlock was a bit rushed due to time constraints. What I got in the end was decent imo, but I'd love to make a second phase or so if I ever needed to redo the boss for another project or something. Maybe a sequel or remake a few years from now.
Thank you for the advice!
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Obtain the magic relics to save the day! [A short game made in Godot]
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Interesting concept! I like the audio of the monkeys; It was a bit loud so maybe add an audio slider in the options? Also when I had finished the game, it appears that the mouse visibility was not restored once I got back to the main menu, which made it a bit difficult to close the game. Overall though it was an enjoyable experience!