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A member registered Apr 14, 2024 · View creator page →

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the tv screen used a shader, listed in the credits. As for actual implementation, i believe it was a plane with a crt shader applied that had a viewport displaying a UI layer. The plane was put right in front of the computer model's actual screen to sell the effect.


Thanks! Hadnt realized it was FNaF-y when making it, but tbf FNaF is my only real experience with horror games xD

Hey there! Glad u liked the game! The maniac guy was my first 3D animated model. As for the volume, thats odd but i get why. I made this game while wearing headphones, so maybe things were off audio-wise. Do you know any ways I can improve that for next time?

Odd. Its not a virus, the game was made in Godot. Maybe I didn't do something to let google know its a safe file. But I assure you the game is fine.

Hey no need to hold back, I appreciate any feedback positive or negative; its all used to improve after all!

As for your points:

1. Regarding 'E' to interact, perhaps I should have added a more proper tutorial for the game to help clear up control issues. The E to restart dialogue was a bug that I had not realized was there. So for mouse control, that was a bit of a shock to me. I had thought it second nature, but thats probably due to me playing games like minecraft often, which uses the mouse as the attack button. What controls do you think would be a better fit then?

2. It took me a moment to understand what you meant by the hitbox including the head, but yeah that does make sense. I'll try to consider the perspective a bit more next time.

3. Thanks! Am really proud of that effect!

4. Thanks again! I was really nervous about the pixel art cause I'm not confident about those skills, but glad you enjoyed the cutscenes!

5. lol

6. Ah the castle. So the key was intentional, it spawns there after you kill all the red enemies leading up to it; but I really needed to put a visual or something to show it spawned. As for the boss, I should probably work on hitboxes more.

7. Am currently replaying my game while I type this and yeah, a run button or something would have been a good idea.

8. Thanks! It was my first time messing with any sort of music/sounds.

9. I... have no idea what BFXR/JSFXR SFX is. Can you explain that please?

10. Well, given this was made initially as a project for University, I had toned the difficulty down by... a lot. In the future I will definitely try to up the challenge.

11. Yeah tbh the Warlock was a bit rushed due to time constraints. What I got in the end was decent imo, but I'd love to make a second phase or so if I ever needed to redo the boss for another project or something. Maybe a sequel or remake a few years from now.

Thank you for the advice!

Interesting concept! I like the audio of the monkeys; It was a bit loud so maybe add an audio slider in the options? Also when I had finished the game, it appears that the mouse visibility was not restored once I got back to the main menu, which made it a bit difficult to close the game. Overall though it was an enjoyable experience!

To those who will play this; please let me know what you think! What can I improve with the game-play? Is the art okay? Is there something I may have overlooked or thing I should focus on improving?