I'm sorry. I can't really help. I don't have a way of testing Linux builds. I created it out of courtesy towards Linux users.
Game Skull
Creator of
Recent community posts
Superbike Xtreme is a fast, arcade motor racing game heavily inspired by Moto Racer 1.
After releasing the demo, it's time for early access!
Featuring 2 tracks (The Desert and The Forest) and 1 game mode - Single Race
Here's a glimpse into the forest track
If you like what you see, consider supporting the developer. It's only 2 dollars.
Better hurry, because the new update is coming soon and the price will go up!
Get the game here: https://digital-herb.itch.io/sbx
Announcing the demo (alpha) for my upcoming game - Superbike Xtreme.
Superbike Xtreme is a moto racing game inspired by the greatest arcade racer ever to hit the PC market - MotoRacer 1. Race through a desert road where precision turning and timed wheelies are the only thing to keep you ahead of the competition.
"A challenging motorbike racer that aims to deliver an authentic 90’s arcade racing experience" - alphabetagamer.com
Get the DEMO here: https://digital-herb.itch.io/sbx
Cheers!
Digital Herb
Hey guys! I'm Pavle, a 36-year-old game developer from Croatia with +13 years of experience. I used to work in Unity, and now my engine of choice is Unreal 4. I've set out to revive old-school and couch-play games from the 80's and 90's.
Currently, I'm developing an arcade racing game - Superbike Xtreme.
https://digital-herb.itch.io/sbx
Hello again! I made the game page public so anyone can view. I will also keep the devlogs there from now on. Having them in too places is daunting.
https://digital-herb.itch.io/sbx
I added race position for the player. Everything is coming up nicely. Free demo coming sooon! Enjoy!
Hey! I am successfully using butler to upload and update a build. However, what is unclear to me is how do I upload a new item to the same page? Do I just upload a different folder from my HD or..? How does it work? I'm feeling reluctant to try it myself because I'm scared I'll mess up the existing thing.
I'd like to upload a new item (a demo of my game), but still keep the existing build - which some people are already playing via download keys.
Thanks!
Update!
Yesterday I added the biker's animation. He is finally leaning, leaving the player a better sense of movement.
From now on, I will link videos directly, so you don't have to leave the page. I started pushing builds to test how butler works. I am new to all this itch stuff. Also, I will be giving away access keys very soon - want to test this as well. It's never too early to show a game, right?
Thank you for your time! Stay tuned!
Hello community!
Just stopped by to say that I started developing a new game. It's an homage to an arcade racing game from the '90s - Moto Racer 1.
The itch page is still a draft, but you're invited to check the YouTube channel. I keep my development progress videos there. Every day, when I'm done working, I upload a new video on YouTube featuring the stuff I've been working on that day.
The work is done in Unreal Engine 4 to keep the graphics in the 21st century :)
Some screenshots to get you started. Hope you like it!
Fun game. Had a few runs. Got to 39km. Controls were good, throwing mechanic felt satisfying. However, most of the gameplay focuses on shooting birds and avoiding their cargo and not keeping the engine within optimal temp. range.
I think the theme interpretation would be closer if the environment affected the engine temp directly, like birds throwing water on it or similar and focus the player more on keeping the temp, rather than avoiding the birds' cargo.
Since Godot is open source - it will probably never have a fee. Whether you should switch is entirely up to you. I would definitely suggest to at least give Godot a try (a week, maybe two) and see if you like the scene/node paradigm. Two years of Unity is enough to get to a point where something starts annoying you (e.g. we've been waiting for nested prefabs for years). But, don't force yourself. I had good reasons and I don't regret doing it. Who knows, I might go back to Unity if professional (9 - 17h) work requires me to.
Hey!
Yeah. I tried Unity when it was v 2.3 (mac only). The reason I switched was because my team switched projects and I ended up on Unreal. Having used Unreal for a while, I got the impression it is way too bloated and an overkill for most of the thing you want to do. Searching for free alternatives.
I found Godot which blew me away with its scene/node paradigm. It's very light (barely 40MB). Took me around 10 hours to go thru the docs and about 4 hours to make my first game. The thing I like the most about it is that EVERYTHING is a scene (think unity PREFAB, NOT unity scene) and can be instantiated as a node (think unity gameObject) within another scene. Also, scenes can be inherited (unity prefabs can't) and you can nest scenes (can't nest prefabs without losing connection of nested prefabs). Another thing is that it supports 4 coding languages: VisualScript, GDScript, C# and C++.
Also, it's open-source and has no 'success fee' (like Unity's 100k or Epic's 5% cut).
Awesome! Take a look at Godot Engine. It's completely free (open-source) and no royalty cut if you succeed. It also deals with some nuances that Unity has (moderately advanced stuff). Offers 4 languages (visual script, gdscript, C# and C++). Visual script is like blueprints in unreal. gdscript is their own dynamic language (much like python + javascript kinda thing), C# - well, no need to explain this and C++ - they call it GDNative. It's their own system that allows you to create custom nodes (base entity in godot) in C++ without recompiling the entire engine .
Hey there. I just recently joined and thought to stop by and pop a 'hello world'. I'm a game dev from Croatia. I've been using Unity for over 12 years. I'm currently exploring Godot Engine. I will be releasing a demo of my upcoming game soon (page is still a draft until i get some proper screenshots and gameplay video).