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Game Skull

37
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A member registered May 05, 2018 · View creator page →

Creator of

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I'm sorry. I can't really help. I don't have a way of testing Linux builds. I created it out of courtesy towards Linux users.

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Thanks for the comment. The input method is intentional. It's a 'travel-back-in-time' project when there were no controllers for PC, at least no analogue ones.

That's nice to hear.  I'm glad you like it. 

Superbike Xtreme is a fast, arcade motor racing game heavily inspired by Moto Racer 1.

After releasing the demo, it's time for early access!
Featuring 2 tracks (The Desert and The Forest) and 1 game mode - Single Race

Here's a glimpse into the forest track

If you like what you see, consider supporting the developer. It's only 2 dollars.
Better hurry, because the new update is coming soon and the price will go up!

Get the game here: https://digital-herb.itch.io/sbx

Thank you! Glad you like it. Tell your friends :)

Announcing the demo (alpha) for my upcoming game - Superbike Xtreme.

Superbike Xtreme is a moto racing game inspired by the greatest arcade racer ever to hit the PC market - MotoRacer 1.  Race through a desert road where precision turning and timed wheelies are the only thing to keep you ahead of the competition.

"A challenging motorbike racer that aims to deliver an authentic 90’s arcade racing experience" - alphabetagamer.com

Get the DEMO here: https://digital-herb.itch.io/sbx

Cheers!
Digital Herb

Please, post your bugs n issues concerning the demo here. Thank you! Enjoy the game!

For anyone else having this confusion. 
All that is needed is to come up with your own channel name for the version. I used 'windows-demo' and then flagged the file as demo by hand on the page.

I sure will. There are still some major things to implement, like different racing modes (practice, time attack, challenge, king of the hill etc), and then comes the polish. Thanks for your interest in the project. Appreciated!

Thanks! Stay tuned for more.

Hey guys! I'm Pavle, a 36-year-old game developer from Croatia with +13 years of experience. I used to work in Unity, and now my engine of choice is Unreal 4. I've set out to revive old-school and couch-play games from the 80's and 90's. 

Currently, I'm developing an arcade racing game - Superbike Xtreme.
https://digital-herb.itch.io/sbx

Anyone?

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Hello again! I made the game page public so anyone can view. I will also keep the devlogs there from now on. Having them in too places is daunting.
https://digital-herb.itch.io/sbx

I added race position for the player. Everything is coming up nicely. Free demo coming sooon! Enjoy!

Hey! I am successfully using butler to upload and update a build. However, what is unclear to me is how do I upload a new item to the same page? Do I just upload a different folder from my HD or..? How does it work? I'm feeling reluctant to try it myself because I'm scared I'll mess up the existing thing.
I'd like to upload a new item (a demo of my game), but still keep the existing build - which some people are already playing via download keys.

Thanks!

Yesterday's day of work included adding a pause menu, race laps and a feature to actually finish the race. Along with some slight changes to the UI (moved lap/race info to the top-left). Enjoy!

Here's a little update.
I added lap times, AI drivers, changed the road texture and worked on the environment. Today I implemented AI difficulty and here's the result.
Hope you like it. If you do, don't hesitate to check other videos on the channel and subscribe. It would mean the world to me.

I added collisions to the side of the road, modified some field of view values. It now feels much faster. Would you agree?

Wheelie in this game is never-ending. How long do you dare to hold it?

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Update!

Yesterday I added the biker's animation. He is finally leaning, leaving the player a better sense of movement.
From now on, I will link videos directly, so you don't have to leave the page. I started pushing builds to test how butler works. I am new to all this itch stuff.  Also, I will be giving away access keys very soon - want to test this as well.  It's never too early to show a game, right?

Thank you for your time! Stay tuned!

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Hello community! 

Just stopped by to say that I started developing a new game.  It's an homage to an arcade racing game from the '90s - Moto Racer 1.
The itch page is still a draft, but you're invited to check the YouTube channel. I keep my development progress videos there. Every day, when I'm done working, I upload a new video on YouTube featuring the stuff I've been working on that day.

The work is done in Unreal Engine 4 to keep the graphics in the 21st century :)

Some screenshots to get you started. Hope you like it!

Wheelie

What's an arcade racer without wheelies?

A shortcut

No fastest time was ever done without taking a shortcut.

Thanks. I'm considering making a full game.

Thanks! I will consider continuing development. There's a potential for a lot of game-play elements.

Thanks!

Thanks. I agree about the sounds. Can you recommend a good (preferably free) sound bank?

Fun game. Had a few runs. Got to 39km. Controls were good, throwing mechanic felt satisfying.  However, most of the gameplay focuses on shooting birds and avoiding their cargo and not keeping the engine within optimal temp. range. 

I think the theme interpretation would be closer if the environment affected the engine temp directly, like birds throwing water on it or similar and focus the player more on keeping the temp, rather than avoiding the birds' cargo.

Took me a while to understand the controls. But, a very nice concept. It might help if the lines showed direction

Hey. Thanks for the comment. I must have forgotten to put it on full-screen. I was in a bit of a rush (not that it's an excuse) :)

I've updated the files. Should be fine now.

Thanks. Yes, one level is intentional. I didn't have the time.  Only had Saturday to develop, the rest of the weekend was busy with family events. Also, I focused more on code, rather than gameplay/ux

You're spot on! I wouldn't be surprised if that's a line from the book.

Definitely go thru the getting started series and the step by step thing. Took me around 10 hours to go thru the docs and afterward a roughly 4h to make my first game. 

Since Godot is open source - it will probably never have a fee.  Whether you should switch is entirely up to you. I would definitely suggest to at least give Godot a try (a week, maybe two) and see if you like the scene/node paradigm. Two years of Unity is enough to get to a point where something starts annoying you (e.g. we've been waiting for nested prefabs for years).  But, don't force yourself. I had good reasons and I don't regret doing it. Who knows, I might go back to Unity if professional (9 - 17h) work requires me to.

Hey! 

Yeah. I tried Unity when it was v 2.3 (mac only). The reason I switched was because my team switched projects and I ended up on Unreal. Having used Unreal for a while, I got the impression it is way too bloated and an overkill for most of the thing you want to do. Searching for free alternatives. 

I found Godot which blew me away with its scene/node paradigm. It's very light (barely 40MB). Took me around 10 hours to go thru the docs and about 4 hours to make my first game. The thing I like the most about it is that EVERYTHING is a scene (think unity PREFAB, NOT unity scene) and can be instantiated as a node (think unity gameObject) within another scene. Also, scenes can be inherited (unity prefabs can't) and you can nest scenes (can't nest prefabs without losing connection of nested prefabs). Another thing is that it supports 4 coding languages: VisualScript, GDScript, C# and C++.

Also, it's open-source and has no 'success fee' (like Unity's 100k or Epic's 5% cut).

Fair enough. Unity is a great engine, you will have tons of fun.

Awesome! Take a look at Godot Engine. It's completely free (open-source) and no royalty cut if you succeed. It also deals with some nuances that Unity has (moderately advanced stuff). Offers 4 languages (visual script, gdscript, C# and C++). Visual script is like blueprints in unreal. gdscript is their own dynamic language (much like python + javascript kinda thing), C# - well, no need to explain this and C++ - they call it GDNative. It's their own system that allows you to create custom nodes (base entity in godot) in C++ without recompiling the entire engine .

Thanks! Don't hesitate to ask if you need guidance. What engine have you been using so far?

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Hey there. I just recently joined and thought to stop by and pop a 'hello world'. I'm a game dev from Croatia. I've been using Unity for over 12 years. I'm currently exploring Godot Engine. I will be releasing a demo of my upcoming game soon (page is still a draft until i get some proper screenshots and gameplay video).

Sure brings out the chills. Fellow dev here. I just joined recently and was browsing thru the games. This one popped out nicely.