thanks so much for the feedback
Gamedevdad
Creator of
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Loved the sound effects and art. I could totally see the brush swinging as a cool mechanic for analog stick, or a motion control. The difficulty curve was pretty fair. The only thing that felt strange to me was that i wanted to left click to make the brush stab and extend my reach a bit, it seemed like I should be able to after having used the right click to dash. I like the idea of hiding power-ups as well as health pick-ups to make looking for secret areas motivational, it's always a great feeling when you hear that a-ha sound in a game. So satisfying I think it releases endorphins. I can tell that you have been practicing making games something that I commend you for. Well thought out, good job.
A good game. I like the concept. I would say match the enemy colors or shapes to the gun colors/shapes. also a telegraph would be nice before each wave, even if it was something simple like a countdown. The only other thing I would add would be a sound so I can receive confirmation that I actually hit the enemy.
Fun, a bit on the difficult side, but I think that it works. from the 2nd platform you inform the player that the game will be brutal. The only two improvements I could recommend would be to add telegraphs for the player to learn from. For example an animation on the unformed platforms that flash if they have spikes. The treadmill sections on some of the platforms need some sort of indicator that they are there. That way they can learn to play with the mechanics.