Play IndieJourney
Indie Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #21 | 2.143 | 2.143 |
SOUNDS AND MUSIC | #42 | 1.771 | 1.771 |
OVERALL | #63 | 1.743 | 1.743 |
THE EXPERIENCE | #66 | 1.686 | 1.686 |
INNOVATION | #83 | 1.571 | 1.571 |
THEME | #117 | 1.543 | 1.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good game! i liked the artwork and the atmosphere , the sounds enhanced the dark feel of the game, i think its impressive for one week project. Ok it could need some polishing to the gameplay cause it is not smooth and some polishing also to particles effect but nevertheless it was very good for the time constrains you had! Nice work!
Nice game but there are some glitches like http://prntscr.com/latgq5 and a lot with the movement (I think you forgot to put the friction to )... Other then that it was a really well made game! :D
Had a clipping problem and got stuck, but other than that. Good work
Nice art style and sounds :) Jumping could use some polish, I was kind of able to climb the walls. As to the flashlight I think it would look better if the light started from its muzzle :) Overall great job, keep up the good work :)
So the art style is pretty consistent and very hollow knight-esq.The music and audio was very atmospheric and at times very unsettling.The flashlight was useful but it was very low range,and maybe it would be better if it would cover the whole direction of aiming.The lightning and the player view were unique additions to the game.It's a good fun game.
Also PS:I love that the hollow knight styled cute character is carrying a shotgun,sniper rifle and a assault rifle to defeat the enemies xD
Thank you man :) The flashlight was a pain in the a** to decide wether i should make it larger or not. I originaly i had plans for a shop where you could buy better flashlights and guns/potions etc but didn't have time to add it.
I like the art and effects when landing.. I got stuck in a place of the first level, couldn't get out..
It's a good game, congratulations on your entry fro the gamejam ;)
Thanks man it's my first jam :)
very hood game, sounds was on point and atmospheric, art style fitted really well and was very consistent. game controls felt good and easy, wal jump mechanic felt a bit clucky and hard t oget used to. perhaps a more visual like in hollow knight would do the trick in relaying better when you wall jump. as for the lamp would be nice if te state you left it in would be the same when you use it (more a quality of life). and for laptop user a mouse is a must due to unity and input.mousebutton(couldn't walk and shoot at the same time otherwise)
Thank you for your feedback, i agree with you for the lamp :)
Art was very cool, the wall climbing/jumping was a little tricky to get used to. Sometimes I would just ramp up a wall so fast the camera couldn't keep up, and I would die from spikes :P .... I feel like it needed a checkpoint system though. Overall I like it though!
Lol - found the initial controls frustrating as I couldn't hit anything.
But the visuals are really nice. Impressive!
Thanks ;)
ps : I don't understand how the controls are frustrating i tried making them as simple as possible
Oh it's not you. It's me. I found Hollow Knight frustrating lol
SORRY but anyone willing to play the game i made a mistake in the upload in the rar file you have my full unity project then another file called GameJam the executable is in there
Very cool Hollow Knight style. I had some trouble finding what is dangerous and what's not. Also when enemyes come from the floor and just hit you it's a little frustrating. Other then that very impressive!
this looks heavily inspired by hollow knight :D
because it is :)