Yeah no worries, What is it you;re looking for exactly? If it's something really simple or for guidance I might be able to help out, But with the editor development and running the site I'm flat out on what I can do. If you want to connect on discord feel free to pm me there with your idea. https://discord.gg/n5q8afUp
Robert Brooks - gamedeveloperstudio.com
Creator of
Recent community posts
Hi If you're just asking how to reduce the PNG frame sizes you can put them into my bulk resize tool on my website. However , 32 px by 32px is a tiny tiny Sprite. You will loose so much detail that these guys won't read as a human let alone a tiki. Seems like you might be making a pixel art game? You might need to look into pixel art characters or Scale up your game pixel density. But 32 x 32 is tiny for any character.
Hi Jonathan! Sorry for the slow reply I was out over the weekend. I'm afraid I'd struggle to complete any custom work at the moment. Running the site is consuming an ever increasing amount of time, and until I can complete the on-site editor I won't be able to give you my full attention. things might be different by around april. Do you have a project page or trello or similar detailing the amount of work?
Thanks and regards
Robert
Hey Leigh! Thanks very much! I'm not sure if I uploaded them to itch but I have some on my site: https://www.gamedeveloperstudio.com/search.php?searchterm=santa
If you have trouble getting them let me know.
Kind regards-Rob
That may be so, But price isn't decided by what a sprite is, it's decided by how much time it takes to create. If I have to invest 15 hours in creating a character and 15 hours in creating a dice the price will be exactly the same. You may think that a character is more complicated but tweening software is used for characters, a dice animation requires each frame to be hand so it actually ends up taking more time. Further more it's not just eight pngs. it's an animation, an editable gds file with free access to gds editor program, pngs for each result, SVG,s and of course a license that will let you use it in your commercial project without any further royalties. How many people do you think there are in the world that need an animated dice? I have to wait years to get return on investment at this price.
Ok, I did a test to see what 15% of original size represents in real world pixels. I took the frame sizes 0f 867px by 694 and reduced it to 15% of that size. This makes a sprite just 72 pixels high. At 72 pixels high this is precisely what you would expect. I think with the heavy amount of reduction you applied it turned out rather well considering.
You won't ever be able to reduce an image by so much and maintain it's original resolution it doesn;t matter what program you use. If you reduce an image to 72 pixels you get precisely 72 pixels of information. All the original information of the high resolution format has to be striped out and turned into a representation in just 72 pixels. Imagine if we reduce it to a 10px by 10 px image? It would be impossible, you just couldn't build a detailed representation of this sprite in 10x10 pixels.
I think you either need to find the lowest possible limit to get the resolution you want, perhaps 30% or if it's essential to render sprites so small then perhaps look into a pure pixel art route.
Hi Fun for all, Yes, I supply all my sprites larger than what is normally used for games. People use them for cartoon animations not just games so it's important that there is a decent amount of resolution in them. It's easy to downscale a large image but it's impossible to upscale without quality loss so I try to place size somewhere in between.
Normally when downscaling you shouldn't lose quality. Have you checked the compression settings on your downscaling, what are the final pixel dimensions from a 15 percent downscale.? if you're trying to create a sprite that's 32 pixels by 32 pixels I'm afraid you may have to go with pixels art sprites. That being said this sprite is vector art so you should maintain a decent amount of quality either which way you resize.
Are you downscaling the frames or are you using the included spriter file to reexport or resize the rigged puppet? If you're using Spriter make sure you have image smoothing switched on.
I made a tool on my site to batch reduce lots of images. You can stuff all the frames into that and it will output the originals without compression.
https://www.gamedeveloperstudio.com/tools/bulk_image_resizer.php
Oh Sorry man! Is the license not in the folder? Proprietary license- use in commercial and non-commercial - no redistribution o resale outside the scope of your project. You can check out the full license on my site. www.gamedeveloperstudio.com/license.php
I'll look into reuploading the folder with the download.
oh Man, most likely months. the main theme for the upcoming assets over the next month is certainly going to be food but for the moneht I'm working on platformer style food theme. food worlds and food characters. After that I'll be working on kitchen interiors, both in the house and commercial kitchens. then I'll be working on burger and pizza packs. so quite a way off still.
Thanks Guilemus, I'll be sure to let you know. I have a burger and pizza packs planned for the future. My partner Olga has a pizza pack on her profile https://olgas-lab.itch.io/pizza-game-asset-pack
Yeah sure you can! Good luck. Don;t forget I have lot more assets on my site https://www.gamedeveloperstudio.com