I like the visuals. Had no idea what to do at the 3 buttons. I think it would be improved by having the islands a bit smaller, so that the challenges are easier to take in?
Really loved the visuals and how you had to locate both a scanner and the door to finish a level! Only frustration was that it is quite difficult to tell when you can jump or not (I would run off of edges thinking I had pressed jump at the right time).
I like the visuals, creates a really nice and peaceful vibe! Just found that the nightmares would easily sneak up on you and (considering the instakill) you would die without even knowing what happened.
Nice game. Progression felt a little slow so it was a bit difficult to restart after losing on wave 9! A bit of screenshake might help make killing ememies more enjoyable, but otherwise great take on the theme and quite original :)
Really good. Nice work on the tutorial at the start it is really helpful and intuitive. Also binding restart to spacebar was really smart, as it made restarting for another go so much quicker :)
Amazing! Our games really have their similarities don't they ;) Took me a bit to get used to how to hit enemies but seriously addicting game! And so unique :) Could definately be taken further
Glad you enjoyed it :) I recently gave it a go with the controller after your recommendation and it worked like a charm. If I expand on this game I definitely will take into account controller support :)
Nice game :) Keeps my attention as you have to really focus. Can get quite difficult trying to pick orbs up without picking others up - but I'm assuming this is the point. But anyways this is very original :)
Nice game :) Keeps my attention as you have to really focus. Can get quite difficult trying to pick orbs up without picking others up - but I'm assuming this is the point. But anyways this is very original :)
I appreciate the feedback, I agree, in code the spawn rate actually decreases to 0.5s as the smallest which is definitely way to fast, I don't know what I was thinking! 😂
Thanks for the feedback! I agree it can be a little difficult to regain mace momentum after killing an enemy, and that movement effect is definitely something I need to fix if I take this project further :)