Interesting, just felt a bit slow. Otherwise the idea executed pretty well!
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Maceman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1687 | 2.984 | 2.984 |
Overall | #2454 | 2.828 | 2.828 |
Originality | #2629 | 2.891 | 2.891 |
Presentation | #2890 | 2.609 | 2.609 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight with a mace. The mace's head joined together with the handle.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Simple and effective. Could have used a bit more challenge. Still quite fun - good job!
Pretty fun game!
A little too easy imo but very good overall. :)
Well done!
This is actually lot of crazy fun, it'd be cool to see a bit more too it, and also it really took me a minute as apparently for me in fullscreen mode this game breaks weirdly, everything is crazy sluggish and slow-paced, thought that was just how the game was built at first, part of the challenge or something and was very confused, but, no, put it into windowed and we were off to the races! Nice work!
A fun little game! Even though the movement was a bit difficult, I liked that you only had to use the mouse to move the mace. Maybe add something that makes the player go even further away from the skull.
Very satisfying gameplay mechanic, and impressive coding on the mace physics. Could be interesting to add additional things the mace can interact with (like switch-based puzzles or power-ups that change its attack for a limited time). Nice job :)
Nice execution! A mouse-only, physics-based wave defense seems tricky to pull off, but it was surprisingly intuitive to control.
One thing that was a bit unclear was the mace changing color when the base takes damage: at first, I thought this meant my mace was sometimes vulnerable, and it was only later that I figured out what had happened. (Though that in itself could be an interesting idea.)
Overall smashing the mace through enemies was intuitive and fun.
Cool game, I had to get used to controlling the character a bit, but it's a lot of fun to swing the mace around and smash your foes - nice job!
Cool game, nice use of the physics.
Physics are alwas fun for some weird reason, I found the mace a bit hard to control at first but eventually I got better.
Congrats on finishing the jam on time and submit your game. thanks for sharing
Kudos
Nice game! I think the only weird part was that's not clear enough that you need to protect the thing at the center. But it's a great submission, congrats!
Really interesting physics based concept.
I think it was a bit confusing that the weapon has an offset position relative to the mouse position.. During development, did you try to implement when you click the weapon with the mouse to move the weapon? Like a dragging system. I can well imagine that the controls feel much more powerful, since you can actually swing the weapon.
Despite that, i think this is a good submission. I even finished the game. Great work.
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