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GameFriend

17
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3
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A member registered Sep 04, 2019 · View creator page →

Creator of

Recent community posts

Super interesting idea and I like the visuals!

The enemies stopped spawning when I didn't make the sword properly in the tutorial, but after restarting, I did complete the game!

Incredible idea and visuals!

This was really fun and a neat idea that I've never seen before! I played the EXTREME mode.

*Actually, I imported the A* pathfinding project. Forgot to mention that, but everything else was done by me and my friends.

Looks and sounds great! Wasn't really sure what each tower was doing, or what kind of currency I was using, but it was pretty fun.

Thanks!

Thanks for the kind words!

We didn't spend much time play testing and explaining the game as we should have, sorry!

You have to stand on the arrow to leave each level.

Thanks!

I love the concept. This was a very clean game, but a complaint I have is that pressing shift too much causes stick keys to pop up. Perhaps this should be a different key like Crtl?

This is incredibly good! I love the music and the game was very fun to play.

haha yea, we just chalked that up to the theme being "Out Of Control" (and not having enough time of course).

Thanks for the review! I totally agree that an entirely turned based game would certainly make the game more strategic and less frustrating. However, my friends and I did have many "butt-clenching" moments of timing that were kinda funny.

I could never tell what was interactable and I was really confused throughout the game. I liked the idea though.

Thanks!

Great work on the looks of the game! Though, I couldn't use any of the controls listed on your game's page so I couldn't play it.

This was a really fun game. I love how the music speeds up to ramp up the intensity.