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Crew of one's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #784 | 3.661 | 4.308 |
Fun | #949 | 3.269 | 3.846 |
Overall | #1021 | 3.334 | 3.923 |
Presentation | #1269 | 3.399 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The longer you play the more the game becomes out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Simple and good fun! Really like how smoothly you executed your idea. Great all around!
Awesome job, I love your game. One of the most original and entertaining I've seen so far! I also really enjoyed the art and music, very well done!
Like others commented, sticky keys on windows is an annoyance. The instructions went by too quickly, perhaps Next and Skip buttons rather than timed would aid this. I didn't understand why I died at first because I never turned on the light. Getting the light to turn off again was tricky sometimes. I didn't care for the entering codes mechanic, maybe it could be like Ikaruga where you keep the dodge and light mechanic, but you can collect energy powerups only when the light is off. Unique game and good graphics, well done!
I love the concept. This was a very clean game, but a complaint I have is that pressing shift too much causes stick keys to pop up. Perhaps this should be a different key like Crtl?
very well made, challenging but very fun.
A clever concept and a pretty good execution! I liked the idea of having to operate mutually exclusive ship systems, and I liked how it turned out as a game mechanic on top of that, which is extra points. The two-handed work that I was having to do made my exhausted brain twist into itself and my eyes cross, but that was clearly a me problem; it's not hard to see someone enjoying this game enough to get good and excel. I enjoyed the setup, too; it managed to be funny, without being meme-y and that restraint should always be applauded.
My only two notes for you are 1) Your intro screen auto-advanced and did so quite quickly! It makes me wonder if you didn't tie it to frame rate or didn't pass the timer through Time.deltaTime or something. I got the gist of it, but I had to figure out a few things as I went. 2) The map didn't end up being particularly useful to me. The ship goes so fast that the level of zoom on the map often didn't provide information in time to avoid obstacles or plan direction changes. A bit more coverage on the map might be good, even if it also means a little less fidelity.
Fantastic work though; one of my highest rated so far.
Wow that was crazy! felt super frantic trying to focus from one screen to the next and on the typing. Super good job guys! love the music and the visuals are very well done. Good game you made.