It's not abandoned, I just don't get much time to work on it between my jobs and personal life (for reference, this release was worked on largely during quarantine and when I was a student, so I had far more free time and far fewer options of what to do with it, I ended up hyperfixating on writing for months). Some people's behavior/reactions have left me feeling uncomfortable, frustrated, and/or drained, so I don't really post or talk about it much anymore. But, this is still being worked on regularly. I'm excited to share what I've been working on with you all soon (hopefully, things can be unpredictable this time of year but I'm feeling confident, tentatively). Thank you for your interest (and hopefully your understanding), it really does mean a lot to me.
albie
Creator of
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So, the "music" that plays in the beginning of that scene is actually "room sound". If you're playing at a lower volume (especially without headphones) you might not hear anything or if you're playing in a room with a similar ambient sound you might not notice it. The relative quiet/silence of that scene is supposed to create an eerie stillness that's disrupted by what happens next. The room sound also changes depending on what happens in the scene directly before.
SPOILERS (?):
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If Tommy's meeting with Harlow goes poorly then it's louder and filled with spookier sounds. If it goes well or neutrally, it's really subtle, almost white noise, that just buzzes/hums in the background. This is how the two different tracks are described in the game's audio descriptions (which can be turned on or off at any time in the settings menu):
Spooky Room Sound: "The music from the last scene fades out, replaced by the eerie sound of a dank, cold room with wind whipping through it. Shutters rattle against windows. Something metallic creaks and wobbles. A strange, wet sound pops up now and then, almost like a creature swallowing. The audio feels disturbing, unnerving, and alarming."
Neutral Room Sound: "The music from the last scene fades out, replaced by the eerie sound of silence—the faint, buzzing, white noise of an empty room. Occasionally, some water drips or a random, unidentifiable clicking noise can be heard, but—in stark contrast to the rest of the game—this scene is unsettlingly quiet."
Thank you and sorry for the lack of response. I go into some detail here but I've been off media for the past week and a half completing finals and midterms for several of my summer courses. Sorry that I'm just getting to answering this now. This project isn't abandoned, I just haven't had as much time as I'd like to work on it so the next chapter has been delayed.
Hi! Thank you and yes, that will change. The original demon had their own personality but Zorlok's personality is up to the player. Once you begin playing as Z in chapter 1 you will be able to choose how your character behaves and acts (but the demon is essentially a different character so the player can't dictate how they behave in the prologue).
Huh, interesting. Unfortunately, I don't have any devices with Safari so I can't try to replicate this myself. A few questions to try to figure this out: Did you run into the same issue with Chrome? Was this on a mobile device or a computer? And, just to make sure I have a clear image of what you're describing, when you say it disappeared, does that mean that the menu links would appear in the footer but when you tried to click on them the entire bottom menu would go away (and freeze the game) or was it even just hovering over it or clicking on it in general that would cause it to disappear?
I am so honored and flattered that you enjoyed this enough to make a Let's Play of it. Like I don't have the words to convey how much that means to me. It completely blows my mind. So, wow! Thank you!!
I'm glad you're enjoying it and that you're feeling the game show/Saw vibes. And yeah, so sorry about all the typos. I didn't get a chance to edit this before I had to submit it so it is rough in some places. But, I think I patched most of the typos and bugs yesterday so hopefully it's much smoother reading now :)