So, the "music" that plays in the beginning of that scene is actually "room sound". If you're playing at a lower volume (especially without headphones) you might not hear anything or if you're playing in a room with a similar ambient sound you might not notice it. The relative quiet/silence of that scene is supposed to create an eerie stillness that's disrupted by what happens next. The room sound also changes depending on what happens in the scene directly before.
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If Tommy's meeting with Harlow goes poorly then it's louder and filled with spookier sounds. If it goes well or neutrally, it's really subtle, almost white noise, that just buzzes/hums in the background. This is how the two different tracks are described in the game's audio descriptions (which can be turned on or off at any time in the settings menu):
Spooky Room Sound: "The music from the last scene fades out, replaced by the eerie sound of a dank, cold room with wind whipping through it. Shutters rattle against windows. Something metallic creaks and wobbles. A strange, wet sound pops up now and then, almost like a creature swallowing. The audio feels disturbing, unnerving, and alarming."
Neutral Room Sound: "The music from the last scene fades out, replaced by the eerie sound of silence—the faint, buzzing, white noise of an empty room. Occasionally, some water drips or a random, unidentifiable clicking noise can be heard, but—in stark contrast to the rest of the game—this scene is unsettlingly quiet."