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GameShrimp

28
Posts
4
Followers
11
Following
A member registered Jun 07, 2019 · View creator page →

Creator of

Recent community posts

I love the clock that shows up when you rewind, great work!

I loved the art and music in the game! Great job

Awesome work with the inventory and items!

I like how simple yet fun it is, allows the player to quickly learn the mechanic before ramping up in difficulty! Good work!

I like the level design and mechanics! However some of the jumps you only have one time to get it correct or else the level restarts which is kind of frustrating.

Love the art and animation for Pablo, it made me smile!

I love this game mechanic! It really makes the player have to think before they move.

Soft ending is when the player reached the bow and arrow stage but after that the game loops in order!

Love the art and colors of this game.

Love the art and animations of this game but it's hard to understand what to do, perhaps more of a tutorial level for the player?

This game was literally so fun! I loved how you introduced the new puzzle mechanics slowly and each age of the chicken had different things it could/couldn't do. However I would make it more obvious that the senior chicken can't fall from certain heights. Other than that, this game was well done, fun, and lasted for quite a while!

This game's controls and different levels were fun! However I think this game is too similar to "There is Only One Level".

Interesting use of the theme rewind! However whenever I died I kept the yarn I had collected the previous game. I wish that the invincible cat art was more prominent as well because it was hard to see when I was vulnerable. Great work!

I like the idea of AVOIDING the rewind instead of using it as a bonus however the controls felt very weird and it wad difficult to understand that some of the blocks were destroyed and no longer able to stand on. Great work but further testing would make this game great!

This game was so much fun! I loved the different modules the player had to solve and I liked the hand controls. Great work and I'm looking forward to more bombs to diffuse ;)

The graphics and colors of this game are wonderful, great work!

Love the lighting in this game and I was glad there was an increase brightness option! I also love how the slime moves and interacts with the environment (and I can grab rats!!!)

Wow! I love this games 1 Bit graphics but this game shines with puzzle elements and game design! I really liked how the cork and bottles were used as well it made me think about my moves before I got the cork. Great job!

Reminded me of Paper's Please! I like the idea but I feel like more game mechanics should be added to the game to increase the fun/repeatability.

I liked the visuals however I think the starting Cut scene runs a little long! I also could not figure out how to get past the second stage and the jump was very delayed.

This game was so fun and addicting! However, I'm not really sure if it fits with the overall theme of rewind. Great work!

Wow! This game is amazing with its graphics, theme, and innovation! You managed to turn a plat former into a unique puzzle game as well! I really loved the game and the graphics blew me away. If this game could be improved as it is right now I would replace the normal windows cursor with a drawn one to better match the style of the game. Great job!

Very interesting game and I can tell well programmed! I wish the guards automatically took their turn instead the player having to press space.

This game is amazing! I love the graphics and the implementation of the theme, a tower defense but you know the enemy's pattern before they attack. I will have to agree with previous comments that the tutorial level is a bit difficult, I would recommend lowering the ships to one. I want to add that I also love the cannon shooting animation, it's very cartoony and funny the way it squishes.

I loved the fact that you could push the box around to traverse the level! However on the 4th level I could not complete as the jump was very precise.

The innovation on the theme Rewind is really unique and interesting! However the progression bar is too long or it decreases/increases too slowly which adds to a lot of waiting or just walking back and forth. I would also like to shoot bullets in the direction of my mouse so I don't have to jump or wait for the enemy to come to my level. It would also benefit the player by adding they could double jump at the very start. Very amazing graphics and color palette but I wish the enemies would flash a certain color/make a sound if I was damaging them. Great job!

I love the lighting in this game it feels like flickering fire light!

However, I feel the difficulty ramps up too quickly and doesn't give a chance for the player to feel out the controls/mechanic before the bullet hell starts.