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Gaming Tardigrade

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A member registered Nov 10, 2021 · View creator page →

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Thank you

Thank you.

One ought to be better behaved. 

Ow, but I want to paint.

Thanks.

Thanks.

Thanks, I appreciate the feedback.

Thanks a lot.

Thanks

Thanks

The art is really nice but I found the jump to feel quite un polished as regardless of how long I held the jump button, it would jump the same height. I also found the deceleration of the player to make the game feel like it is on ice, causing me to fall off many platforms that I would land on. When I jumped at the side of objects, it seemed to make me jump around twice the height and the ground detection seems to let me jump when at the side of an object, even if not on any ground. The music and sound effects do add a lot to the game and add useful feedback.

I had fun playing and I feel like this game has a lot of potential but just would need some more polish.

As a bit of advice, tilemap colliders can have little parts jutting out and can stop colliders, an issue I have found in the game. To solve this, combine the tilemap collider with a composite collider. Hope I can help.

Make sure to unzip the file

Thank you very much!

I have finished the game and it is really fun. As someone who makes games, I am dreadful at art but I absolutely love the art style in this game. I also really enjoy the jumping between walls but trying to jump downwards at the super dash area you often end up jumping backwards or jumping too far so a little more control over the jump would be great. How the light works is really nice. The jump animation is so great with the way it bends with Bip and its feed back is superb due to the sounds. The dash feels really nice to use although the lasers could do with a bit of delay of partial extension and full extension like an animation.

The final laser level was really fun when I was doing well although was too challenging to finish so I skipped it after many attempts of completion 

The music is lovely, creating a nice and relaxed experience. The sounds and particles to go with picking up sparks is great and provides really satisfying feedback.

The running away from spider part feels quite unfair as I died an awful lot and often felt like the super jump needed to slow time a bit so i could get it angling correctly.


A serious issue I have ran into is that the game makes my computer's fan extremely loud, I recommend enabling V-Sync in the project settings or allowing the user to set their frame rate. I have found this to resolve this issue with some of my previous projects.


If you are interested to know, I found this game in most recent section and thought the icon looked interesting although i feel like the game art is much better and the icon's style isn't similar to the game's.


All in all I found this a really enjoyable experience for such a short game.

Thanks : )

Grapple Miner community · Created a new topic General

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