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GarfGameDev

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A member registered May 29, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! That's not a bad idea, they're prototype assets so they've definitely got the potential to improve. 

Thanks for playing and thanks for the feedback! The camera is something I want to work on, it seems to vary for people so it's janky for some and fine for others and I need to figure out why that is!

Fun little game and very difficult! The camera needs to be pushed back a bit or have the focus futher to the right so that we can see what's coming.

Loved the use of the limitation with how your attack doubles as your health!

This was great, loved the music and art you had here, the controls were responsive although I had difficulty getting the wall jump to work as I wanted it to sometimes. The instant respawns and the shuriken ability are a nice touch!

I can never say no to a game with good pun. The gameplay is very addicting and the concept is simple and easy to pick up. Also love the sounds being used here!

This is a brilliant and a really imaginative game, well done! I love the movement and the controls are great when you get a good rhythm going.

This is a brilliant addicting little game here, love the music and sound effects!

Nice little concept here, really like the gravity switching mechanic!

Love the retro style you have going on here and the easy to learn difficult to master vibes it has! Also great use of the limitation.

Great visuals and concept and really impressive that you managed to get 10 stages done for this!

This was brilliant, a nice little addicting game and I love what you did for the limitation

This is really impressive for 3 days work! The inputs when typing are very responsive as well which is exactly what you want. Would just need a scoring system of some kind so that I can track how well or poorly I'm doing!

Glad to hear you enjoyed it! The ducks were something I found on the Unity asset store so I knew that they needed to be here as soon as I saw them.

Thanks! I'm happy to hear that you had fun with this, I don't like making things more complicated than they need to be so I made the controls as intuitive and easy to pick up as I could!

Thanks for the feedback and I'm glad to hear you enjoyed it! Adding in sound is definitely something I want to work in the future.

Thanks! I'm happy to hear you liked it, animal sadism aside!

Loved your use of the limitation here, the fact that the bubbles double as both your health and ammo is brilliant! 

Although I've noticed that if you manage to survive an attack from an enemy with 0 bubbles remaining you're kind of out of options. Unless there's an ammo pickup I missed the only thing I could really do is just run into the enemy and die.

The art and sound go really well together for this one! I enjoyed playing this.

Great little game here! Quite liked the idea that the bubbles you shoot to catch fish also drain the oxygen.

Really loved the use of the bubbles following you, thought it was pretty clever that you needed those bubbles to pick up the speed boost and keys and that there was a risk from of losing then if the golden jellyfish hits them!

Brilliant use of the limitation and the underwater setting plays to it really well! As others have said the controls are a little confusing, took a little bit for me to figure them out.

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I'm glad to hear you liked this! The first iteration I had of the lock on ducky used to mercilessly hunt down every enemy, even chasing them down on the other side of the bathtub so I toned it down a bit.

I think this is my favourite game I've played from this jam so far. The sound design compliments the art style really well and the gameplay is very addicting!

Yeah I was worried about something like that, thanks for your feedback! I added a mouse/camera sensitivity option initially but I'll look into other ways to improve the camera.

Aha you're right, thanks for pointing that out! It's been updated now.