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Burst's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #24 | 3.692 | 3.692 |
Presentation | #30 | 3.846 | 3.846 |
Overall | #52 | 3.423 | 3.423 |
Concept | #54 | 3.462 | 3.462 |
Use of the Limitation | #93 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
McStuber
Software used
Unity, FL Studio, Aseprite
Use of the limitation
The main character is a bubble that consumes itself to use its bubble weapon...
Cookies eaten
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Comments
First off, Good Job very cool vibes coming from the game, as soon as it opened up I saw a sweet intro graphic, and was like woah okay. I really like the addition of the bubble custom cursor.
The music sounded great music and was quite catchy (even on loop), loved the little riff.
The window size for the game itself was really big, with no option but to full screen, maybe next time you can build 1280 x 720 with the option for people to fullscreen, better for small and larger screens.
The game was pretty chill though i noticed that you had the bubble moved towards the mouse, so early game it was fine to use the mouse but later game there was a significant advantage to use the keyboard since it was instant movement. Around Level 8 was where the difficulty spiked quite high but then fell back down. I did notice around level 9 I was firing so many bubbles i had lost track of my player and because I was moving so fast from the buffs and I was dealing so many extra bubbles I lost track of my player and found I had to swap back to mouse just to keep track of my position.
Overall very good Game, needs some tweaks but enjoyable :
cool game and nice music =)
great graphics and nice game.
Nice game, the little faces and the music are both really cool additions! Not very good at the game myself haha, but still a really cool concept with good execution. Well done!
Pretty nice game, reminds me of some Flash games I used to play for weeks as a child ;)
~Krystian, Ecstatic
That was quite fun, the resolution made it a bit difficult to play in browser, but it still was very good. The lack of control of when the shots are fired and how fast they are going created this satisfying dance of dodging bullets and trying to get yours to hit enemies. Well done!
Great visuals and concept and really impressive that you managed to get 10 stages done for this!
Really well executed, with a perfect level of difficulty to get me into a flow state - felt like I'd gone into a trance and there was nothing but bubbles. Then when I got to the final stage my weapon upgraded and the screen was literally filled with bubbles, I didn't have a clue what was going on but loved it!
Me gustó, la mecánicas son simples y fáciles de entender. Muy bueno
https://jhostergame.itch.io/bubble-rescue
muchas gracias por sus amables palabras. gracias por jugar
Oh my god, I love it.
As a shoot-em-up, I did not feel threatened at any point.
What happened instead is I drifted into a Zen-state of floating through bullets, enjoying all the very balanced and satisfying effects, that eventually culminated in, upon receiving the spastic rainbow death bubbles, a power fantasy of sudsiness in which I felt I could scrub the very fabric of space and time clean.
So, pretty good xD.
This is a great game! Love the art, all the faces on these bubble characters are wonderful. The gameplay is a lot of fun, simple and challenging!
Oh man cool game! I love the tube tv look. Also when the toon is launching rainbow bubble swirlies, that's pretty sick haha. I really liked it.
Having to drag the character around in an attempt to keep them alive was really interesting. Took me a few minutes to figure that out tho, but once I did the game really popped. The visuals all look awesome, and the music sounds great! The sfx really fit in with everything as well.
Only small problem I had was that it was hard to keep track of your health, as the enemies were constantly huddling together over it.
Was only able to get stage 5 with a highscore of 102000 points, but it was an incredibly fun time overall.
Thank you so much for the kind words and thank you for playing! I'm wondering if I should've taken out mouse controls and just left WASD , as it seems to be much easier to survive with the WASD.
POP POP POP POP
https://youtube.com/clip/UgyTLOD4TkXNa3nnsB14AaABCQ
The "frantic" level increased as the levels increased! Fun!