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Garfybold

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A member registered Feb 19, 2018 · View creator page →

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Henlo! I've spent a while playing the game now, and it's definitely a well made game that looks to be more or less finished. Before I continue I will say this is generally not the sort of game I'd play.


Most things about the game are great. The graphics look good, the music is fine (if a bit repetitive) and it plays fine too. There is nothing to really criticize here.

From the levels I played, they all seemed well designed and decently challenging. Most objectives were intuitive and nothing really stood out to me as being badly designed.

The game was also well polished and I noticed no major issues or bugs outside of loading after finishing a level.


What I didn't like though was some of the sound effects and camera controls.

The sound effects aren't really bad, but the noises the bunny makes should be much cuter, especially the noise when you get hurt or die.

The camera controls however I didn't like. They work I guess but I don't like that I have to use the arrow keys to control the camera, especially since you need to rotate it a lot. It'd be nice if there was some way to control the camera with the mouse. Maybe the game is designed for game pad first? But having mouse support wouldn't hurt.


I also noticed, when finishing a level sometimes the game would hang, sometimes really badly. At least once I fought the game had crashed. It might be good to add some sort of loading screen or something to indicate the game is doing something here, and maybe even a screen transition to the next level of some sort. Feels strange to just finish a level and then have a few second hang only for the next level to immediately start.


The game could use a proper title screen and some settings too. I'm sure at some point these will be added but outside of the default Unity pop up before opening the game I couldn't find any way to change them in game.


As I said, the game is clearly well made and close to being finished, so there isn't a whole lot for me to really comment on other  than these minor things. But you've done a good job so far, so keep it up!

Henlo! I only gave the game a quick try for now, but here is what I think so far.


It's obviously still in early development, but feels like with some more work it could be a nice game to play!

That being said, I think the movement and animations feel a bit off. With the movement it feels like of fast and floaty. 

As for the animations, they sometimes don't blend together too well, and sometimes animations play too fast or slow and if you perform certain actions like run then jump you end up with weird animations happening like running really fast in mid air.

I also think that the animations for performing actions like cutting grass and stuff need a bit of work. They should be made faster, but I'm just not a fan of having to wait for long animations, especially when it's a task you will probably perform frequently. Some of them also need to be made more obvious, even exaggerated so it's clear I'm actually performing an action.


I'm sure once the game is closer to being finished, it'll be fixed, but right now it felt kind of aimless. I was given a short list of objectives and that was it. I'm not even sure this could be called a tutorial since most of the objectives weren't clearly explained to me and I had to figure them out on my own. Which admittedly wasn't too hard (except fishing, more on that later).

It would probably help if the start of the game was a bit more handholdy and structured to help people get into the flow of the game.


A bit problem I had though was the UI. I was playing at 4K and the UI in general felt tiny. Even scaling up what I could, everything felt really small.

In particular the text was so small it was difficult to read without getting close to my screen. Other things on the screen like the stamina bar, quest info, clock and so on were also all so small it made it difficult to see them.

One other issue I had which I guess is UI related is the building menu. When I opened it, it was just one huge list of stuff. It made finding things difficult and it was kind of just overwhelming to see 500 different things to build. Maybe add some kind of organization to the list (I did notice there were buttons to filter some stuff, but it wasn't obvious what these buttons were or what they were suppose to filter).

I also didn't like the buttons on the title screen.

The rest of the UI looks good, but it's just too hard for me to see or use at my screen resolution.


I like the art style of the characters! They all look cute, especially the bunny girl! That being said, I think the art style of the characters and world don't match.

Also why does the girl with short blond hair and the pink top wear a bra but none of the other characters do??

I don't want to be too harsh, but the world, especially with the textures used and lack of detail looked like something from the early 2000s. If I were you, I'd try to tone down the detail on the textures and stylize them so they match the style of the characters.

Another thing I noticed about the graphics was a lot of objects popping in, mostly smaller stuff.  Grass in particular seemed to pop in and out of existence with every step I took, and it was really hard to not notice.


The town has a nice, unique layout but could do with a map or something. I'm sure with time I would have gotten use to the layout of it, but at times it was difficult to navigate and find things.

At some point it might also be a good idea to add some more variety to the town. More variety with textures, props and so on, and just add more stuff to make the world feel less empty.


The only thing I really didn't like was the fishing minigame. In general I don't like fishing minigames to be fair, but this one was poorly explained and not very intuitive. I couldn't catch a fish after like 10 minutes of trying and just gave up.

From what I understand you have to align the green marker with the fish, then press W to reel it in. Which I did, multiple times, but everytime I'd got the fish marker all the way to the player, it just reset and I had to start again?

Controlling the green marker also felt really difficult, not only was it way too sensitive to movement, but it would slide and bounce around like mad. Luckily it seemed to take forever for a fish to escape so it wasn't as bad as it could have been.


A few last minor thing I'd mention is manually watering plants seemed to take forever.  Maybe later on it can be automated, there was sprinklers and what not, but I wouldn't have liked to water an entire field of crops if it was taking that long to fully water each individual one.

Some of the sound effects are kind of harsh on the ears too. I can't remember them all but got irritated by the sound made during dialog.


If I've got time I'll play it some more later and see if I can actually figure out some of the more in depth systems and what not.


As I said, it's clear the game is still early in development and still needs a lot of work, but you've got a decent foundation to build off of so keep up the good work!