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This game takes the form of a two-sided subway map. It’s amazingly large, the Physical copy will cover a cafe table. Moving through the subway system frames your approach to play. For anyone who has ever been on a subway or train, and felt the weird liminal space between stops you will find this structure of play engaging. This game is definitely a work of art and one that pushes the boundaries of the form. And surprisingly, it’s also very playable.
This game is thoughtful and strangely beautiful. The precisely evocative writing and the art draws really sets the tone. This isn’t a cozy game of uplifted animals, this is a game about small creatures teaming up to explore a big abandoned world. It doesn’t feel unnecessarily grim but the risks of venturing out are real. For me the strength of this game was the way it allowed me for just a few hours to see the world outside my own human centric vantage point - which given the state of nature seems more urgent than ever.
I finally managed to play a one shot of this at Pax. It was great fun. The system was easy to pick up and various currency were easy to track. We were quickly lost in play and play got zany and madcap very quickly. Everything that I was hoping for. I can’t wait to find my way onto a longer game to check out how the character arc work.
I was lucky enough to play in a short arc of this game a few years ago. It was first experience playing Blades and this module was just what I was hoping it would be. The grim dark oppressive setting of blades is given a community stake and a political mission. Our arc was glorious and not surprising a bit tragic. I highly recommend this work.
Living with grief is like joining a weird club that you didn’t know about until you became a member. I had thought it was impossible to describe, but I was wrong, A Crown of Dandelions is an invitation to sit with friends and contemplate the unthinkable in community. It’s sad and beautiful and worth reading.