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GearHead

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A member registered Jun 27, 2016 · View creator page →

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Maybe. I have to check out python-for-android and see.

I don't know what phrase to use to describe it. There are short to medium sized adventures; the PC has freedom to explore and interact with these adventures as they see fit. But "Open World" usually describes a single large world. So it isn't that, but it's something related to that, if that makes sense.

Awesome cool kobold and he knows it.

It depends on your tastes. The other two are very much old-school Roguelikes: lots of keyboard commands, kind of opaque, and filled with horribly unfair situations. They are also open world style games. They use a clock-based activation system which is often misunderstood by new players, but according to at least one person on the GearHead Discord it captures the "woosh"-y feeling of mecha anime. GH1 and GH2 are free downloads so if any of this sounds appealing I say try them.

Thanks!

I am preparing a new release, probably early next year. I update GH1 and GH2 every few years as bug reports trickle in and to keep the executable files up to date.

Fixed. Sorry for the inconvenience.

https://discord.gg/BpwW6TpvSX

Well this is horribly embarrassing. This should be the correct link:

https://discord.gg/Z5yW3aQE

https://gearhead.itch.io/gearhead-caramel

These are very useful comments, thanks!

Currently the only way to see your hotkeys is to open the config.cfg file in a text editor. This is an oversight; I didn't think about seeing your hotkeys when making the hotkey system. I'll add a hotkey viewer to the next release.

You cannot currently do anything to the gears of destroyed meks.

Normally your character can only take part in one adventure at a time; when the adventure is finished, the character gets ejected and can then be loaded into a new campaign. There is currently no way to exit an adventure before the end, though I should probably add one. You can, however, find the ghcaramel folder and rename the backup_[character name].sav file to egg_[character name].sav. This will allow you to load the PC into a new adventure again.

Do you have a portfolio or samples of your art?

Your work looks good; I will be in touch.

I am seeking an artist who can create portrait bits for the GearHead Caramel portrait generator; preferably someone who can match this style but has a better fashion sense than me. More information about the portrait generator can be found at: https://www.gearheadrpg.com/2020/12/31/modding-gearhead-caramel-how-to-make-port...

Yes. The only change in the Windows v2 is to fix a problem that only affected Windows.


https://gearhead.itch.io/gearhead-caramel

GearHead Caramel is a tactics style Roguelike mecha RPG. This is the third game in the GearHead series, but was designed to be a great entry point for new players. Features include a detailed mecha build + customization system, procedural story generation, lifepath based character creation, a portrait editor, both personal and mecha scale combat, cyberware, and the ability to import characters from GearHead Arena.

You can download the current full version from the GitHub page: https://github.com/jwvhewitt/gearhead-caramel/releases/tag/v0.611

I hope you enjoy it.

https://gearhead.itch.io/voles-of-the-dusk

I'm a bit surprised there isn't more papercraft on here. I should start encouraging all the other devs I know to release paper models of the characters/vehicles/meks in their games.

I've just uploaded my first ever paper model kit: the SAN-X9 BuruBuru mecha from GearHead RPG. I've always wanted to have a real model kit of one of my mecha designs, and now you can have one too.

https://gearhead.itch.io/san-x9-buruburu-paper-model