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GearHead
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I don't know what phrase to use to describe it. There are short to medium sized adventures; the PC has freedom to explore and interact with these adventures as they see fit. But "Open World" usually describes a single large world. So it isn't that, but it's something related to that, if that makes sense.
It depends on your tastes. The other two are very much old-school Roguelikes: lots of keyboard commands, kind of opaque, and filled with horribly unfair situations. They are also open world style games. They use a clock-based activation system which is often misunderstood by new players, but according to at least one person on the GearHead Discord it captures the "woosh"-y feeling of mecha anime. GH1 and GH2 are free downloads so if any of this sounds appealing I say try them.
These are very useful comments, thanks!
Currently the only way to see your hotkeys is to open the config.cfg file in a text editor. This is an oversight; I didn't think about seeing your hotkeys when making the hotkey system. I'll add a hotkey viewer to the next release.
You cannot currently do anything to the gears of destroyed meks.
Normally your character can only take part in one adventure at a time; when the adventure is finished, the character gets ejected and can then be loaded into a new campaign. There is currently no way to exit an adventure before the end, though I should probably add one. You can, however, find the ghcaramel folder and rename the backup_[character name].sav file to egg_[character name].sav. This will allow you to load the PC into a new adventure again.
I am seeking an artist who can create portrait bits for the GearHead Caramel portrait generator; preferably someone who can match this style but has a better fashion sense than me. More information about the portrait generator can be found at: https://www.gearheadrpg.com/2020/12/31/modding-gearhead-caramel-how-to-make-port...
https://gearhead.itch.io/gearhead-caramel
GearHead Caramel is a tactics style Roguelike mecha RPG. This is the third game in the GearHead series, but was designed to be a great entry point for new players. Features include a detailed mecha build + customization system, procedural story generation, lifepath based character creation, a portrait editor, both personal and mecha scale combat, cyberware, and the ability to import characters from GearHead Arena.
You can download the current full version from the GitHub page: https://github.com/jwvhewitt/gearhead-caramel/releases/tag/v0.611
I hope you enjoy it.
I've just uploaded my first ever paper model kit: the SAN-X9 BuruBuru mecha from GearHead RPG. I've always wanted to have a real model kit of one of my mecha designs, and now you can have one too.
https://gearhead.itch.io/san-x9-buruburu-paper-model