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Geek_Joystick

73
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A member registered Mar 05, 2019 · View creator page →

Creator of

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Hey thanks a lot! I agree the controls seem take time to really get used to for new players, though once they get it most people say it's a blast. Also nice you found out our little wordplay :D

Hey,
Actually I don't mind criticism, so long as it is constructive :)
I am sorry that the controller part didn't work quite well for you. I just didn't have any way to test it and make it work for any controller.

The level design is made of premade chunks placed semi randomly (harder chunks spawn only from a certain height onwards), although it is true that said chunks could be more polished and balanced.

For the menu navigation with controllers, this (also) went untested, I couldn't caliber it for controllers.
As for switching options it was actually designed to not allow going from C to A, because I had some bad experiences with menus like that in the past, but I do understand that when done right they do feel better. (I think I'll change it to that after the jam)

Finally, I'd like to point out that what you think is fire is actually sand (also, fun fact: "ammos" means "sand" in Greek :D)

Anyways, thanks a lot for all the feedback, positive as well as negative, it helps me make better games in the future :D
I think I'll try changing the controller mapping after the jam, but I can't guarantee it'll be 100% perfect.

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Thanks a lot!
We worked really hard to make the graphics and sound as best as they can.
As for me I worked as hard as I could to make the game feel the best it can when playing :)

Not using the mouse controls was actually intentional, we wanted to design the controls to be closer to those of an arcade game.

Thanks a lot :D
Also thank you for pointing out immediatly the password problem ;)

Thanks! It means a lot to me :)

Thanks a lot :D
Actually the music playing after death is a feature.
In the game the music is adaptive music which gets more and more intense the further up you go,
and when you die, all layers except the drums fade out, to make a more chill ambience

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It's okay, it's a game that requires you to play and get familiar with it for some time before being able to go really far.
If you manage to get to around 75-100, you should be able to go a lot further :)

Yeah it's a great feeling to escape a deadly situation :D

Thanks a lot dude :D

Ay thanks a lot for taking the time to play and understand the controls :D
This game does tend to take time to really get to the controls and have the most fun.

It seems that the controls are a bit hard to get in hand, but once you get it, the game becomes a lot more fun :D
Try experimenting and playing around in the tutorial area :)

Have you tried the tutorial? It teaches you the basic mechanics of the game, such as walljumping, or propelling yourself with your gun ;)

Yes, controllers work with the game on WebGL and on Windows, although I cannot guarantee the positions of the jump and the shoot buttons on the controller (except that it should be on A, B, X or Y)

Hey, thanks :D
What inputs are you using?

Weird, on my end it works.
Sorry if it doesn't on yours, still hope you'll have fun with the game :D

SHOOT, I just published the thing. I put it on public now

Congrats! Loved the demo, and can't wait for the full release!

Very cool game! Is the engine custom made?
Also I found a bug: When in mom's basement, I died to a monster, and got brought back to the ninja fight (the first boss)

Thanks a lot! We spent a lot of effort on making the battle system feel good :)
Glad you had fun :D

(By the way, did you manage to get to the end?)

Ayyyyy! What did you think of the game?

Ayy thanks a lot for playing and feedbacking :D. It's really nice to see people posting playthroughs of my games! As for your feedback I really appreciate it :)

Alright! It should be fixed now :D

Ay, thanks for playing :D
I thought I had fixed that bug tho 🤔
 I'll fix it asap ;)

Thanks :) (we are a team tho). Also do know that you can rotate all guns with the arrow keys ;)

Thanks alot for the feedback :)
Yeah we would've wanted to add more gun merging and polish it if we had more time.
In order to get more guns you just have to kill enemies, and you'll have a "random" chance to get a extra gun (the bigger the virus, the bigger the chance)

Le jeu est super sympa, les mechaniques de combat sont bien, j'ai mis du temps à capter à quoi sert le lock des attaques, et j'ai battu la NASA plus rapidement que le PC d'avant. Mis à part ça un très bon jeu :)

True.
Sure :D

That's a good idea :D
Thanks for the feedback :)

Well, thanks for playing, and taking time to write a comment :)
It does feel like it after some time, and I ended up in your situation. It's got to do with the way we handle enemy spawning I think (Basically it spawns more and more frequently, but at one point it spawns so much you're overwhelmed)
As for the merging, we did write about it in the game description.

Again, thanks for playing, and giving feedback :)

Heya, sent you a friend request so we could chat over on discord (Unity programmer here (can do art a bit, but not my main focus))

Thanks alot :D

No worries, the game isn't made to have a complete grid. The point is to make the right choices to fill as many spaces, but it's ok if you can't complete every tile.

thanks :D

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Thanks alot :D

First off: the piece-that-can't-move-somewhere is a bug that I knew about, and I assume it has to do with how I manage collision, so that pieces don't go off the board. But I couldn't afford the time to fix it, but if I do come back to it, it would certainly be on the todo list.
Second: yeah the end is not very well planned. I used the timer as a mean to end the game, either by not placing a piece in time, or because you don't have pieces that fit. Again, proposing pieces that would fit would have taken too much time (especially checking if any piece could fit anywhere on the board, considering all of the possibilities, between positions, rotations, and flips)

With three hours you can't do much, but it is a very good way to prototype stuff, and if I get back on the project someday, I would polish it out as much as possible.

Anyways, I'm happy you liked my game (btw while in dev I think I managed to get over 210 points or something, but since it was while developping the game, and I don't remember the precise score, I couldn't put it on the highscore)

(Feedback is always great to have, thanks alot :D)

It was really and interesting puzzle game, and the theme is used perfectly :D