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geevs

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A member registered Dec 07, 2022 · View creator page →

Creator of

Recent community posts

Hey SusBa, thanks for the interest. I'm pursuing other stuff right now but I haven't forgotten the game. I'd like to sort out a final version as per my last kickstarter update, but I dunno when I'll be able to do that. Life changes pretty fast sometimes.

How ya doin? If I may ask, did you just find out about the game? To be honest I haven't checked back here in a while, it's nice to see new comments pop up every now and again. 

Dear Omnebulen,

In the distant future I hope people will be able to turn SuperKalleider into very vibrant confetti or fold it into an extremely large paper airplane. Today is not that day.

SuperKalleider is a lot like Santa's sleigh. It only flies because of all the Christmas spirit it collects through a big spirit engine attached to the back. And they're both inanimate objects. What I'm trying to say is that I appreciate the support, and that people believing in the project is exactly what it takes for me to move forward with it.

I'm stoked to hear you're pursuing your blog. I will contribute some of my own Christmas spirit to you instead of to Santa this year. Hopefully he doesn't crash like my Kickstarter did. Ha!

Thank you.

-Alpha rat

Dear Omnebulen,

You really made my day with this post - seriously, it means more to me than you know. I'm proud to be the new wave gutter-crunch alpha-rat.

I have plans to do a smaller, still definitive edition of the game if the Kickstarter fails. SK will return someday...

And this Beef Terminal stuff slaps.
-Griffin

Bump, this is incredibly cool sounding. Gotta find a marker.

Thank you so much!

SUPERKALLEIDER - Made a casual, party-ish pen-and-paper RPG about escaping psychadelic nightmares and fighting alien gods with sixteen-wheeler trucks (among other choice weaponry): https://geevs.itch.io/superkalleider
https://www.kickstarter.com/projects/geevs/superkalleider

Check it out! I'd be stoked to answer any questions or comments here or on the itch page. Thanks!

(1 edit)

I definitely need to figure out how to make an interactive PDF; honestly I wasn't expecting the document to end up so long, haha.

Having another group actually play the game would make my year; if you do end up playing it, please don't hesitate to let me know what works and what doesn't, since I'd love to incorporate any feedback into the game. I'm really just happy to hear that it sounds interesting to you. Thanks very much!

Thanks for reading! I really appreciate you taking the time to read through it. As for your comment, I'm taking a bit of a break from updates to this game at the moment, but when I return I'll definitely include that clickable table of contents, that's a good idea.




Hey everyone, I've just uploaded a feature-complete demo of my upcoming table-top role-playing game, Thunder Mountain River. It's a light-hearted, easy to pick up and play RPG with an emphasis on quick, but strategic combat based around three distinct stances. Characters are fully modular; there are no classes, only individual features and a massive arsenal of special moves from which to build a character. More information: https://geevs.itch.io/thundermountainriver
Thanks for reading! If you have any comments or concerns, I'm always eager to hear feedback. As development continues, I'll be taking everything into account, so your suggestions may well shape the final product. -geevs